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RUST ANALYTICS
LIVE85,165PLY11,695SRV
QUOTE 102.209.116.71:28015 Offline checked 13d ago

Hyper Layer Test

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,608
top 70%
Rank · 7d ago
#15,394
1214 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1684990273
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600−29−5.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average441/450−35−7.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average214/225−41−16.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average419/450−21−4.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average351/450+25+7.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Hyper Layer Test?

No gather rate appears in the name of Hyper Layer Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Hyper Layer Test?

A procedural map of size 3,500 with seed 1684990273 runs on Hyper Layer Test, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Hyper Layer Test hold in the server rankings?

For the last seven days, Hyper Layer Test holds rank #16,608 on player hours, in the top 70% of all ranked servers.

How many players does Hyper Layer Test have?

Right now, Hyper Layer Test is offline; the last sighting was 13 days 7 hours ago.

Wipe Schedule

How often does Hyper Layer Test wipe?

No rhythm can be told for Hyper Layer Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days ago the current world was created.

Server Overview

What is the location of Hyper Layer Test?

For Hyper Layer Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 102.209.116.71:28015.

Hyper Layer Test is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Hyper Layer Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is Hyper Layer Test and is it currently online?

Offline at this moment: Hyper Layer Test. Last seen 13 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Hyper Layer Test?

These tags are published by Hyper Layer Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Hyper Layer Test?

These Rust Analytics lists include Hyper Layer Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Hyper Layer Test?

Type client.connect 102.209.116.71:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://hyperlayer.net.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.