Hyper Layer Test
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,608 top 70%
- Rank · 7d ago
- #15,394 ▼1214 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1684990273
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 534/600 | ▼−29−5.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 441/450 | ▼−35−7.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 214/225 | ▼−41−16.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 419/450 | ▼−21−4.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 44/250 | ▼−26−37.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 351/450 | ▲+25+7.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Hyper Layer Test?
No gather rate appears in the name of Hyper Layer Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Hyper Layer Test?
A procedural map of size 3,500 with seed 1684990273 runs on Hyper Layer Test, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does Hyper Layer Test hold in the server rankings?
For the last seven days, Hyper Layer Test holds rank #16,608 on player hours, in the top 70% of all ranked servers.
How many players does Hyper Layer Test have?
Right now, Hyper Layer Test is offline; the last sighting was 13 days 7 hours ago.
Wipe Schedule
How often does Hyper Layer Test wipe?
No rhythm can be told for Hyper Layer Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days ago the current world was created.
Server Overview
What is the location of Hyper Layer Test?
For Hyper Layer Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 102.209.116.71:28015.
Hyper Layer Test is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Hyper Layer Test. Joining requires the same protocol on your game, which Steam updates.
How reliable is Hyper Layer Test and is it currently online?
Offline at this moment: Hyper Layer Test. Last seen 13 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Hyper Layer Test?
These tags are published by Hyper Layer Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Hyper Layer Test?
These Rust Analytics lists include Hyper Layer Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Hyper Layer Test?
Type client.connect 102.209.116.71:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://hyperlayer.net.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.