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RUST ANALYTICS
LIVE85,357PLY11,703SRV
QUOTE 102.211.186.108:10010 Online AF checked 14m ago

TMR Testing

monthly wipes moddedoxide
Players · last
0/ 60
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 60
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,347
top 33% · #16 in AF
Rank · 7d ago
#8,533
1186 places up
Last wipe
13d ago
monthly schedule
Next wipe
22d 0h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
3750
Procedural Map · seed 261001
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers, top 46% in AF. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 0h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 51 on average96/150−2−1.7%
2ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average9/50−1−11.5%
3Voodoo ZAAF · groups of 8+ · monthly · 2 on average2/100+0−14.3%
4Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 1 on average3/100−1−20.0%
5Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 8 on average10/100+2+22.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average35/1000−51−59.3%

Quick answers

from the figures on this page

Map and Rules

How is TMR Testing configured in terms of rules and settings?

No gather rate appears in the name of TMR Testing. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TMR Testing?

The map on TMR Testing is procedural, size 3,750, with seed 261001, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does TMR Testing hold in the server rankings?

On seven-day player hours, TMR Testing sits at #7,347, in the top 33% across ranked servers and #16 in Africa.

What is the population on TMR Testing?

On TMR Testing, 0 players are in now, out of 60 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.

Wipe Frequency

What can you expect on wipe day for TMR Testing?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does TMR Testing wipe?

The only wipe at TMR Testing is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 13 days ago the current world was created. The tags state monthly wipes.

Server Info

What is the server location for TMR Testing?

The AF tag and Africa are what TMR Testing lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 102.211.186.108:10010 is its address.

What is the performance like on TMR Testing?

The last 48 hours average 89 server fps, the low being 69. At its peak it held 82,855 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,995 MB. What players feel as lag is low fps together with a rising entity count.

TMR Testing runs which version of Rust?

The version in use at TMR Testing: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is TMR Testing up, and how consistent is its uptime?

TMR Testing is up. It is taking players now. The reported uptime puts its last restart at about 15 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on TMR Testing?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): Slot count: 60; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; AF (Africa): The server browser files it under Africa, which TMR Testing publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TMR Testing?

These Rust Analytics lists include TMR Testing: Modded Rust servers. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join TMR Testing?

The console route: start Rust, press F1, enter client.connect 102.211.186.108:10010. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://TableMountainRust.rusters.io.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,^m,AF,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players Slot count: 60.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

AF
Africa The server browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.