[ZA]MadHouse-Test| South-Africa
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- – score 0
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1h ago biweekly schedule
- Next wipe
- 13d 22h Wed 4 Nov, 15:15 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Intoxicated ZA Vanilla 1 - 15 Oct - Fresh wipeAF · groups of 8+ · biweekly · 25 on average | 24/100 | ▲+2+8.3% | |
| 2 | Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 27 on average | 31/150 | ▼−11−26.0% | |
| 3 | ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 3 on average | 6/50 | ▼−2−24.2% | |
| 4 | Voodoo ZAAF · groups of 8+ · monthly · 1 on average | 2/100 | ▪+0+20.0% | |
| 5 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 24 on average | 5/100 | ▼−8−60.3% | |
| 6 | [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 22 on average | 32/100 | ▲+9+38.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [ZA]MadHouse-Test| South-Africa?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
What is the current map on [ZA]MadHouse-Test| South-Africa?
A procedural map runs on [ZA]MadHouse-Test| South-Africa, created by the game.
Activity
What is the population on [ZA]MadHouse-Test| South-Africa?
At present, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 1 hours ago.
Wipe Cycle
How often does [ZA]MadHouse-Test| South-Africa wipe?
Using biweekly: 14 days after its last wipe, [ZA]MadHouse-Test| South-Africa's next wipe is estimated. On Wednesday 4 November at 15:15 UTC the next wipe is due. This world has been running for 1 hours. Its tags carry a wipe schedule of every two weeks.
Server Details
Where can [ZA]MadHouse-Test| South-Africa be found?
Its name points to Africa, but [ZA]MadHouse-Test| South-Africa publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 102.39.90.175:28025 is its address.
[ZA]MadHouse-Test| South-Africa is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is [ZA]MadHouse-Test| South-Africa and is it currently online?
No response from [ZA]MadHouse-Test| South-Africa. It was last seen 1 hours ago. First sighting by Rust Analytics: 21 October 2026.
Tags and Rankings
What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?
Published by [ZA]MadHouse-Test| South-Africa for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
[ZA]MadHouse-Test| South-Africa appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How to Join
How can I connect to [ZA]MadHouse-Test| South-Africa?
Type client.connect 102.39.90.175:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.