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RUST ANALYTICS
LIVE66,360PLY11,608SRV
QUOTE 103.100.211.184:28015 Offline checked 16d ago

ServerHub Test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,964
top 71%
Rank · 7d ago
#15,887
1077 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average524/575−36−6.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average344/375−46−11.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average302/325−94−23.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average50/250−11−18.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average292/375+14+5.0%

Quick answers

from the figures on this page

Map and Rules

How is ServerHub Test configured in terms of rules and settings?

No gather rate is given in the name of ServerHub Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on ServerHub Test?

A procedural map runs on ServerHub Test, created by the game.

Player Count

Where does ServerHub Test sit in the rankings?

For the last seven days, ServerHub Test holds rank #16,964 on player hours, in the top 71% of all ranked servers.

How many players does ServerHub Test have?

Right now, ServerHub Test is offline; the last sighting was 16 days 23 hours ago.

Wipe Cycle

How often does ServerHub Test wipe?

There are too few wipes on record for ServerHub Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 16 days 23 hours old.

Server Details

What is the server location for ServerHub Test?

No region is published by ServerHub Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 103.100.211.184:28015.

ServerHub Test runs which version of Rust?

The version in use at ServerHub Test: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is ServerHub Test up, and how consistent is its uptime?

No response from ServerHub Test. It was last seen 16 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 27 September 2026.

Server Tags

What is the meaning of the tags on ServerHub Test?

These tags are published by ServerHub Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ServerHub Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature ServerHub Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join ServerHub Test?

Type client.connect 103.100.211.184:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.