Local Dev
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,949 top 72%
- Rank · 7d ago
- #15,887 ▼1062 places down
- Last wipe
- 17d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 543/600 | ▼−8−1.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 430/475 | ▼−37−7.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 181/200 | ▼−21−10.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 367/375 | ▼−61−14.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 45/250 | ▼−35−44.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 322/400 | ▲+6+1.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Dev?
No gather rate is given in the name of Local Dev. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on Local Dev?
The game generates the procedural map on Local Dev.
Population
What is the rank of Local Dev?
In the top 72% of all ranked servers, Local Dev is #16,949 on player hours over the last seven days.
How full is Local Dev?
Right now, Local Dev is offline; the last sighting was 17 days 7 hours ago.
Wipe Frequency
When does Local Dev schedule its wipes?
There are too few wipes on record for Local Dev to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was created.
Server Info
What is the location of Local Dev?
For Local Dev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 103.109.234.245:28015.
What Rust version is Local Dev running?
The version in use at Local Dev: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Dev?
Local Dev is down. The last time we saw it was 17 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.
Tags and Rankings
How should you interpret the tags on Local Dev?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Dev publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Local Dev?
On Rust Analytics, Local Dev matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Local Dev?
The console route: start Rust, press F1, enter client.connect 103.109.234.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp8
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.