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RUST ANALYTICS
LIVE81,281PLY11,717SRV
QUOTE 103.109.234.245:28015 Offline checked 17d ago

Local Dev

Players · last
0/ 8
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,949
top 72%
Rank · 7d ago
#15,887
1062 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average543/600−8−1.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average430/475−37−7.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average181/200−21−10.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average367/375−61−14.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−35−44.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average322/400+6+1.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Dev?

No gather rate is given in the name of Local Dev. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on Local Dev?

The game generates the procedural map on Local Dev.

Population

What is the rank of Local Dev?

In the top 72% of all ranked servers, Local Dev is #16,949 on player hours over the last seven days.

How full is Local Dev?

Right now, Local Dev is offline; the last sighting was 17 days 7 hours ago.

Wipe Frequency

When does Local Dev schedule its wipes?

There are too few wipes on record for Local Dev to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was created.

Server Info

What is the location of Local Dev?

For Local Dev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 103.109.234.245:28015.

What Rust version is Local Dev running?

The version in use at Local Dev: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Local Dev?

Local Dev is down. The last time we saw it was 17 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.

Tags and Rankings

How should you interpret the tags on Local Dev?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Dev publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Local Dev?

On Rust Analytics, Local Dev matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Local Dev?

The console route: start Rust, press F1, enter client.connect 103.109.234.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp8
Max players It holds 8 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.