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RUST ANALYTICS
LIVE84,984PLY11,724SRV
QUOTE 103.206.105.85:28015 Online checked 13m ago

RustAge

vanilla
Players · last
0/ 5
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
77d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

AveragePeak
0123407:0013:0022:0004:0011:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average509/575+58+12.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average437/500−13−2.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average261/250−17−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average414/475−2−0.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average43/250−31−42.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average371/450+40+12.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustAge?

No gather rate appears in the name of RustAge. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustAge?

RustAge uses a procedural map, which the game generates.

Population

What is the rank of RustAge?

In the top 72% of all ranked servers, RustAge is #15,903 on player hours over the last seven days.

How many players does RustAge have?

0 of 5 slots on RustAge are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does RustAge wipe?

The record holds too few of RustAge's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 77 days 11 hours ago the current world was created.

Server Info

What is the location of RustAge?

No region is published by RustAge. Rust Analytics reports the location a server claims, not the machine's actual location. 103.206.105.85:28015 is its address.

RustAge runs which version of Rust?

The build is Rust network protocol 2631 and build 158240 on Linux, running on RustAge. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustAge and is it currently online?

RustAge is up. It is taking players now. The last 7 full days give 14% uptime, 23 hours on out of 168. First sighting by Rust Analytics: 5 October 2026.

Server Tags

How should you interpret the tags on RustAge?

These tags are published by RustAge and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustAge show up in Rust Analytics lists and filters?

On Rust Analytics, RustAge matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Connection

What is the process to join RustAge?

The console route: start Rust, press F1, enter client.connect 103.206.105.85:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2631,^v,gmrust,cs158240,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build Game build: 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.