CTZ
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,915 top 72%
- Rank · 7d ago
- #16,709 ▲794 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:35 UTC10d ago | 0 | – | running | 0 |
| Wed 30 Sep, 03:23 UTC14d ago | 0 | – | 3.7 days | 0 |
| Tue 29 Sep, 07:26 UTC15d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 578/600 | ▲+26+4.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 439/400 | ▲+15+3.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 132/200 | ▼−44−25.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 326/375 | ▼−89−21.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 50/250 | ▼−29−36.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 303/400 | ▼−6−1.8% |
Quick answers
from the figures on this pageMap and Rules
How is CTZ configured in terms of rules and settings?
The name of CTZ carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on CTZ?
A procedural map runs on CTZ, created by the game.
Activity
What is the rank of CTZ?
For the last seven days, CTZ holds rank #15,915 on player hours, in the top 72% of all ranked servers.
How full is CTZ?
0 of 10 slots on CTZ are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
What happens on wipe day at CTZ?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does CTZ wipe?
No next wipe can be predicted for CTZ: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago the current world was created.
Server Details
Where can CTZ be found?
For CTZ, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 103.248.200.165:28015 is its address.
CTZ is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on CTZ. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of CTZ?
CTZ is up. It is taking players now. 7 full days have passed with 100% uptime, 168 of 168 hours. 27 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on CTZ?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which CTZ publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does CTZ show up in Rust Analytics lists and filters?
On Rust Analytics, CTZ matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to CTZ?
The console route: start Rust, press F1, enter client.connect 103.248.200.165:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.