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RUST ANALYTICS
LIVE97,641PLY11,681SRV
QUOTE 103.248.200.165:28015 Offline checked 12d ago

CTZ

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,985
top 70%
Rank · 7d ago
#16,897
912 places up
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:30 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average468/525−41−8.0%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average195/225−61−23.8%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average359/400−80−18.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average324/350−97−23.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1056/1075+1013+2341.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average284/350−85−23.0%

Quick answers

from the figures on this page

Map and Rules

How is CTZ configured in terms of rules and settings?

No gather rate is given in the name of CTZ. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on CTZ?

CTZ uses a procedural map, which the game generates.

Player Count

What is the rank of CTZ?

In the top 70% of all ranked servers, CTZ is #15,985 on player hours over the last seven days.

What is the population on CTZ?

Right now, CTZ is offline; the last sighting was 12 days 9 hours ago.

Wipe Frequency

What can you expect on wipe day for CTZ?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does CTZ wipe?

The record holds too few of CTZ's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 9 hours.

Server Info

What is the location of CTZ?

There is no region published for CTZ. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 103.248.200.165:28015 is its address.

CTZ is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what CTZ runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is CTZ and is it currently online?

Offline at this moment: CTZ. Last seen 12 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on CTZ?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which CTZ publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

CTZ appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include CTZ: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to CTZ?

The console route: start Rust, press F1, enter client.connect 103.248.200.165:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.