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RUST ANALYTICS
LIVE96,604PLY11,672SRV
QUOTE 104.12.255.21:28115 Offline checked 14d ago

RustAudioAI - Staging Test

Players · last
0/ 8
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,614
top 70%
Rank · 7d ago
#13,583
3031 places down
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep30 Sep3 Oct5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 21:09 UTC19d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average493/525−41−7.7%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average195/225−40−16.9%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average358/400−93−20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average327/350−120−26.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1055/1075+1016+2616.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average285/350−88−23.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustAudioAI - Staging Test?

The name of RustAudioAI - Staging Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustAudioAI - Staging Test?

The game generates the procedural map on RustAudioAI - Staging Test.

Activity

Where does RustAudioAI - Staging Test sit in the rankings?

In the top 70% of all ranked servers, RustAudioAI - Staging Test is #16,614 on player hours over the last seven days.

How full is RustAudioAI - Staging Test?

At present, RustAudioAI - Staging Test is offline; the last sighting was 14 days 8 hours ago.

Wipe Frequency

How does RustAudioAI - Staging Test handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does RustAudioAI - Staging Test schedule its wipes?

The record holds too few of RustAudioAI - Staging Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 19 days 19 hours.

Server Overview

What is the server location for RustAudioAI - Staging Test?

For RustAudioAI - Staging Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.12.255.21:28115.

RustAudioAI - Staging Test runs which version of Rust?

The version in use at RustAudioAI - Staging Test: Rust network protocol 2634 and build 165921, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is RustAudioAI - Staging Test up, and how consistent is its uptime?

RustAudioAI - Staging Test is down. The last time we saw it was 14 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on RustAudioAI - Staging Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs165921 (Build): Build 165921; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which RustAudioAI - Staging Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustAudioAI - Staging Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustAudioAI - Staging Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join RustAudioAI - Staging Test?

Type client.connect 104.12.255.21:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs165921,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp8
Max players It holds 8 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs165921
Build Build 165921.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.