Naval Deep Sea 1
Key statistics
the figures behind the quote- Players now
- 0/ 120 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,894 top 72% · #1544 in NA
- Rank · 7d ago
- #15,882 ▼12 places down
- Last wipe
- 10d ago monthly schedule
- Next wipe
- 21d 10h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4800 Procedural · seed 1017058979
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC10d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC11d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average | 1/100 | ▲+1 | |
| 2 | WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average | 1/75 | ▪+0−14.3% | |
| 3 | Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 28 on average | 12/200 | ▼−6−32.1% | |
| 4 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 6 on average | 3/150 | ▲+1+89.5% | |
| 5 | Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on average | 0/50 | ▼−1 | |
| 6 | Austin Texas Vanilla NoobsNA · quad · monthly · 1 on average | 0/75 | ▪+0 |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Naval Deep Sea 1?
No gather rate appears in the name of Naval Deep Sea 1. The group limit is 4 players, set via quad. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Naval Deep Sea 1?
The map on Naval Deep Sea 1 is procedural, size 4,800, with seed 1017058979, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Procedural.
Player Count
What is the rank of Naval Deep Sea 1?
On seven-day player hours, Naval Deep Sea 1 sits at #15,894, in the top 72% across ranked servers and #1,544 in North America. Among servers in quad, it stands at #633.
What is the population on Naval Deep Sea 1?
0 of 120 slots on Naval Deep Sea 1 are filled right now. Average players over the last seven days: 0.
Wipe Frequency
What happens on wipe day at Naval Deep Sea 1?
The average peak across its recent wipes is 1 players. 8 hours after the latest wipe, the crowd reached its peak.
When does Naval Deep Sea 1 schedule its wipes?
A single monthly wipe is what Naval Deep Sea 1 runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 10 days 7 hours old. A monthly wipe schedule is published in its tags.
Server Info
What is the location of Naval Deep Sea 1?
In North America, Naval Deep Sea 1 lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.129.132.19:28109.
How is the performance on Naval Deep Sea 1?
Average server fps for the last 48 hours is 5; the floor was 5. The entity count reached 129,843, covering buildings, deployables and all else in the world. Memory use peaked at 6,029 MB. What players feel as lag is low fps together with a rising entity count.
Naval Deep Sea 1 runs which version of Rust?
The version in use at Naval Deep Sea 1: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Naval Deep Sea 1 up, and how consistent is its uptime?
The server is live: Naval Deep Sea 1 is online. Its own uptime figure dates the last restart to roughly 10 days 5 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on Naval Deep Sea 1?
These tags are published by Naval Deep Sea 1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp120 (Max players): Slot count: 120; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Naval Deep Sea 1?
These Rust Analytics lists include Naval Deep Sea 1: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join Naval Deep Sea 1?
Type client.connect 104.129.132.19:28109 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp120,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z
Game
gmrust
mp120
ts4
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.