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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 104.129.132.27:28070 Offline checked 12d ago

Atlas - 2x Quad Development (Staging)

2x quad vanillamoddedoxide
Players · last
0/ 400
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,275
top 69%
Rank · 7d ago
#16,111
164 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
3850
Billy Joe's Custom Map · seed 72357419
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 367 on average470/500−20−4.2%
2Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average166/150−19−10.3%
3WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 186 on average375/400−346−48.0%
4SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 158 on average80/200−204−71.9%
5WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average34/200−58−63.0%
6US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 112 on average50/200−21−29.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Atlas - 2x Quad Development (Staging)?

A gather rate of 2x appears in the name of Atlas - 2x Quad Development (Staging). A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

What is the current map on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) uses a procedural map of size 3,850 with seed 72357419, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Billy Joe's Custom Map.

Activity

What position does Atlas - 2x Quad Development (Staging) hold in the server rankings?

In the top 69% of all ranked servers, Atlas - 2x Quad Development (Staging) is #16,275 on player hours over the last seven days. Among servers in quad, it stands at #643.

How full is Atlas - 2x Quad Development (Staging)?

At present, Atlas - 2x Quad Development (Staging) is offline; the last sighting was 12 days 22 hours ago.

Wipe Frequency

On what cycle does Atlas - 2x Quad Development (Staging) wipe?

There are too few wipes on record for Atlas - 2x Quad Development (Staging) to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 22 hours.

Server Overview

What is the location of Atlas - 2x Quad Development (Staging)?

There is no region published for Atlas - 2x Quad Development (Staging). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 104.129.132.27:28070 is its address.

Atlas - 2x Quad Development (Staging) runs which version of Rust?

The version in use at Atlas - 2x Quad Development (Staging): Rust network protocol 2634 and build 166257, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Atlas - 2x Quad Development (Staging) and is it currently online?

Atlas - 2x Quad Development (Staging) is down. The last time we saw it was 12 days 22 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Atlas - 2x Quad Development (Staging)?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp400 (Max players): Capacity: 400 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166257 (Build): Build 166257; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings, which Atlas - 2x Quad Development (Staging) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Atlas - 2x Quad Development (Staging) show up in Rust Analytics lists and filters?

On Rust Analytics, Atlas - 2x Quad Development (Staging) matches these lists: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Joining the Server

What steps do I take to join Atlas - 2x Quad Development (Staging)?

The console route: start Rust, press F1, enter client.connect 104.129.132.27:28070. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp400
Max players Capacity: 400 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166257
Build Build 166257.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.