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RUST ANALYTICS
LIVE45,938PLY11,498SRV
QUOTE 104.129.132.39:28015 Online checked 15m ago

A Survivor's Holiday

biweekly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#4,926
top 22%
Rank · 7d ago
#3,129
1797 places down
Last wipe
12d ago
biweekly schedule
Next wipe
1d 7h
Thu 15 Oct, 18:07 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
54
player hours, last seven days
Map
4500
Procedural Map · seed 334121607
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:07 UTCin 1d 7h

Its biweekly schedule tag · low confidence

usual gap
13.7 days
between real wipes
wipe-day peak
3
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 1d 7hThu 15 Oct, 18:07 UTC
  2. 15d 7hThu 29 Oct, 18:07 UTC
  3. 22d 8hThu 5 Nov, 19:00 UTCFW
  4. 29d 7hThu 12 Nov, 18:07 UTC
  5. 43d 7hThu 26 Nov, 18:07 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW12d ago 4 – running 0
Fri 18 Sep, 00:35 UTC26d ago 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average6/100−1−13.3%
2СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average2/200+0+26.3%
3[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 6 on average3/100−8−71.9%
435+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average3/125+1+24.1%
5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average2/200−2−54.7%
6Lumber BoyzNA · groups of 8+ · biweekly · 4 on average0/50+0

Quick answers

from the figures on this page

Server Rules

How is A Survivor's Holiday configured in terms of rules and settings?

The name of A Survivor's Holiday carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Survivor's Holiday?

A procedural map of size 4,500 with seed 334121607 runs on A Survivor's Holiday, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of A Survivor's Holiday?

In the top 22% of all ranked servers, A Survivor's Holiday is #4,926 on player hours over the last seven days.

How many players does A Survivor's Holiday have?

0 of 50 slots on A Survivor's Holiday are filled at the moment. Average players over seven days: 0; peak: 3. At 01:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How does A Survivor's Holiday handle wipe day?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 3 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does A Survivor's Holiday schedule its wipes?

Its tag guides the prediction, as A Survivor's Holiday has too few wipes on record to confirm its schedule. On Thursday 15 October at 18:07 UTC the next wipe is due. 12 days 16 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Info

What is the location of A Survivor's Holiday?

For A Survivor's Holiday, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.129.132.39:28015.

How is the performance on A Survivor's Holiday?

The last 48 hours average 60 server fps, the low being 56. At its peak it held 135,266 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,290 MB. A climbing entity count plus low fps is the lag players report.

A Survivor's Holiday is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what A Survivor's Holiday runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is A Survivor's Holiday and is it currently online?

A Survivor's Holiday is up. It is taking players now. 13 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on A Survivor's Holiday?

Published by A Survivor's Holiday for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

A Survivor's Holiday appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include A Survivor's Holiday: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join A Survivor's Holiday?

The console route: start Rust, press F1, enter client.connect 104.129.132.39:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.