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RUST ANALYTICS
LIVE54,588PLY11,546SRV
QUOTE 104.143.2.107:28015 Online NA checked 7m ago

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction

2x biweekly wipes moddedcarbonpve
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#5,731
top 26% · #960 in NA
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
biweekly schedule
Next wipe
12d 13h
Tue 27 Oct, 00:56 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
34
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
10 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 00:56 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
01020304012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 00:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeTuesday 27 October, 00:56 UTCin 12d 13h

Its biweekly schedule tag · low confidence

Coming wipes

  1. 12d 13hTue 27 Oct, 00:56 UTC
  2. 22d 7hThu 5 Nov, 19:00 UTCFW
  3. 26d 13hTue 10 Nov, 00:56 UTC
  4. 40d 13hTue 24 Nov, 00:56 UTC

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:56 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average5/100−6−54.9%
2[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid BNA · groups of 8+ · 2x · biweekly · 2 on average0/100+0
3ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average2/50+1+100.0%
4Clear as Rust | 2x PvE | SkillTree | Raidable Bases | Dungeons NA · groups of 8+ · 2x · biweekly · 1 on average0/100−1−100.0%
5[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average63/2000−38−37.8%
6Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 52 on average23/100−9−29.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction carries its gather rate in its name: 2x. The default group size of 8 players applies here. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC is active.

What is the current map on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

A procedural map of size 4,500 with seed 1337 runs on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Activity

What position does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction hold in the server rankings?

On seven-day player hours, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction sits at #5,731, in the top 26% across ranked servers and #960 in North America.

How many players does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction have?

0 of 100 slots on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction are filled right now. Average players over seven days: 0; peak: 1. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How often does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction wipe?

The schedule at DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Tuesday 27 October at 00:56 UTC the next wipe is due. Its world now is 34 hours old. Its tags carry a wipe schedule of every two weeks.

Server Overview

What is the location of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The NA tag and North America are what DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 104.143.2.107:28015 is its address.

How is the performance on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Server fps over the last 48 hours: 11 on average, 5 at the lowest. The entity count reached 129,399, covering buildings, deployables and all else in the world. Up to 4,920 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction running?

The version in use at DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction: Rust network protocol 2634 and build 167584, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The server is live: DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is online. The reported uptime puts its last restart at about 32 hours ago. The last 3 full days give 100% uptime, 72 hours on out of 72. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

How should you interpret the tags on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Published by DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^p (PvE): The world is the danger here, not other players; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction matches these lists: 2x Rust servers, Modded Rust servers, Best Rust PvE servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x.

Joining the Server

What steps do I take to join DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The console route: start Rust, press F1, enter client.connect 104.143.2.107:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.