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RUST ANALYTICS
LIVE85,170PLY11,712SRV
QUOTE 104.143.3.99:28039 Online NA checked 10m ago

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

vanillamoddedoxidepve
Players · last
18/ 200
−2−8.1%24h
9% full
Day range 8 46
7-day avg 28 peak 64
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
18/ 200
9% full
Change · 24h
−2
−8.1% from 20
7-day average
28
peak 64
Rank
#634
top 3% · #114 in NA
Rank · 7d ago
#581
53 places down
Last wipe
13d ago
no schedule published
Next wipe
22d 0h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4,667
player hours, last seven days
Map
5000
Procedural Map · seed 309235982
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
02040608019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 60 players.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 3% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 0h

The force wipe · high confidence

wipe-day peak
75
players, last three wipes

Coming wipes

  1. 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:13 UTC FW13d ago 75 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 199 on average144/2000−31−17.6%
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average49/200−14−21.8%
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average48/200+0−0.7%
4Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average59/100−2−2.6%
5Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 47 on average37/100−3−6.7%
6Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 45 on average34/200+1+2.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

No gather rate is given in the name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. The default group size of 8 players applies here. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing uses a procedural map of size 5,000 with seed 309235982, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

In the top 3% of all ranked servers, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is #634 on player hours over the last seven days and #114 in North America.

How many players does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing have?

On US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, 18 players are in now, out of 200 slots. Average players over seven days: 28; peak: 64. At 00:00 UTC in the last 48 hours, it averaged 56 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

An average of 75 players marked the busiest point of its recent wipes. 34 hours after the latest wipe, the crowd reached its peak.

On what cycle does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe?

A single monthly wipe is what US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days ago the current world was created.

Server Info

Where can US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing be found?

With the NA tag, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.143.3.99:28039.

How is the performance on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Average server fps for the last 48 hours is 53; the floor was 40. The entity count reached 279,752, covering buildings, deployables and all else in the world. The memory ceiling reached 7,082 MB. A climbing entity count plus low fps is the lag players report.

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. The protocol has to match for you to join, and Steam applies that update.

Is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing up, and how consistent is its uptime?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is up. It is taking players now. 5 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

These tags are published by US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing show up in Rust Analytics lists and filters?

These Rust Analytics lists include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Joining the Server

How can I connect to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Type client.connect 104.143.3.99:28039 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/cuzCYuhQ3X.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players It holds 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.