Naval Deep Sea / Power Trip
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,884 top 35% · #1188 in NA
- Rank · 7d ago
- #16,709 ▲8825 places up
- Last wipe
- 9d ago monthly schedule
- Next wipe
- 22d 6h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 12 player hours, last seven days
- Map
- 4800 Procedural · seed 1425121626
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 64% in NA, and #435 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC9d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC10d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average | 0/100 | ▼−2−100.0% | |
| 2 | WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average | 1/75 | ▪+0+0.0% | |
| 3 | Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 29 on average | 28/200 | ▲+2+9.8% | |
| 4 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 7 on average | 2/150 | ▼−2−52.0% | |
| 5 | Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on average | 1/50 | ▪+0−33.3% | |
| 6 | Austin Texas Vanilla NoobsNA · quad · monthly · 1 on average | 0/75 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Naval Deep Sea / Power Trip?
The name of Naval Deep Sea / Power Trip carries no gather rate. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip uses a procedural map of size 4,800 with seed 1425121626, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Procedural.
Activity
What position does Naval Deep Sea / Power Trip hold in the server rankings?
In the top 35% of all ranked servers, Naval Deep Sea / Power Trip is #7,884 on player hours over the last seven days and #1,188 in North America. Among servers in quad, it stands at #435.
What is the population on Naval Deep Sea / Power Trip?
On Naval Deep Sea / Power Trip, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
What can you expect on wipe day for Naval Deep Sea / Power Trip?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Naval Deep Sea / Power Trip wipe?
A single monthly wipe is what Naval Deep Sea / Power Trip runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 9 days 12 hours old. Its tags list a wipe each month.
Server Overview
Where can Naval Deep Sea / Power Trip be found?
With the NA tag, Naval Deep Sea / Power Trip lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.238.229.68:29015 is its address.
How is the performance on Naval Deep Sea / Power Trip?
Server fps over the last 48 hours: 7 on average, 5 at the lowest. The entity count reached 134,801, covering buildings, deployables and all else in the world. The memory ceiling reached 5,541 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Naval Deep Sea / Power Trip running?
Rust network protocol 2634 and build 166652 on Linux is what Naval Deep Sea / Power Trip runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 days 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Naval Deep Sea / Power Trip?
Published by Naval Deep Sea / Power Trip for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Naval Deep Sea / Power Trip appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Naval Deep Sea / Power Trip: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Naval Deep Sea / Power Trip?
The console route: start Rust, press F1, enter client.connect 104.238.229.68:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.