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RUST ANALYTICS
LIVE65,114PLY11,596SRV
QUOTE 104.238.229.68:29015 Online NA checked 8m ago

Naval Deep Sea / Power Trip

quad monthly wipes vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,884
top 35% · #1188 in NA
Rank · 7d ago
#16,709
8825 places up
Last wipe
9d ago
monthly schedule
Next wipe
22d 6h
Thu 5 Nov, 19:00 UTC FW
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
4800
Procedural · seed 1425121626
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers, top 64% in NA, and #435 of the quad servers (top 53%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 6h

The force wipe · high confidence

usual gap
0.8 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 6hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC9d ago 0 – running 0
Sun 4 Oct, 04:57 UTC10d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average0/100−2−100.0%
2WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average1/75+0+0.0%
3Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 29 on average28/200+2+9.8%
4RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 7 on average2/150−2−52.0%
5Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on average1/50+0−33.3%
6Austin Texas Vanilla NoobsNA · quad · monthly · 1 on average0/75+0

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Naval Deep Sea / Power Trip?

The name of Naval Deep Sea / Power Trip carries no gather rate. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Which map is played on Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip uses a procedural map of size 4,800 with seed 1425121626, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Procedural.

Activity

What position does Naval Deep Sea / Power Trip hold in the server rankings?

In the top 35% of all ranked servers, Naval Deep Sea / Power Trip is #7,884 on player hours over the last seven days and #1,188 in North America. Among servers in quad, it stands at #435.

What is the population on Naval Deep Sea / Power Trip?

On Naval Deep Sea / Power Trip, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for Naval Deep Sea / Power Trip?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does Naval Deep Sea / Power Trip wipe?

A single monthly wipe is what Naval Deep Sea / Power Trip runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 9 days 12 hours old. Its tags list a wipe each month.

Server Overview

Where can Naval Deep Sea / Power Trip be found?

With the NA tag, Naval Deep Sea / Power Trip lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.238.229.68:29015 is its address.

How is the performance on Naval Deep Sea / Power Trip?

Server fps over the last 48 hours: 7 on average, 5 at the lowest. The entity count reached 134,801, covering buildings, deployables and all else in the world. The memory ceiling reached 5,541 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Naval Deep Sea / Power Trip running?

Rust network protocol 2634 and build 166652 on Linux is what Naval Deep Sea / Power Trip runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 days 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Naval Deep Sea / Power Trip?

Published by Naval Deep Sea / Power Trip for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Naval Deep Sea / Power Trip appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Naval Deep Sea / Power Trip: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Naval Deep Sea / Power Trip?

The console route: start Rust, press F1, enter client.connect 104.238.229.68:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.