Parallax Local Test
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,901 top 61%
- Rank · 7d ago
- #6,866 ▼7035 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:18 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 431/550 | ▲+6+1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 452/500 | ▲+85+23.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 283/300 | ▼−89−23.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 405/450 | ▲+39+10.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 72/250 | ▼−30−29.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 327/425 | ▲+4+1.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Parallax Local Test?
The name of Parallax Local Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Parallax Local Test?
A procedural map runs on Parallax Local Test, created by the game.
Activity
What position does Parallax Local Test hold in the server rankings?
In the top 61% of all ranked servers, Parallax Local Test is #13,901 on player hours over the last seven days.
How many players does Parallax Local Test have?
At present, Parallax Local Test is offline; the last sighting was 9 days 21 hours ago.
Wipe Cycle
How does Parallax Local Test handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Parallax Local Test wipe?
The record holds too few of Parallax Local Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 7 hours.
Server Details
Where can Parallax Local Test be found?
No region is published by Parallax Local Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 104.28.197.15:28015 is its address.
What Rust version is Parallax Local Test running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Parallax Local Test. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Parallax Local Test and is it currently online?
Offline at this moment: Parallax Local Test. Last seen 9 days 21 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.
Tags and Rankings
How should you interpret the tags on Parallax Local Test?
Published by Parallax Local Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Parallax Local Test appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Parallax Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Parallax Local Test?
Type client.connect 104.28.197.15:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.