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RUST ANALYTICS
LIVE48,805PLY11,516SRV
QUOTE 104.28.197.253:28015 Offline checked 16d ago

Evolution Staging Server

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,581
top 65%
Rank · 7d ago
#14,130
1451 places down
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 01:41 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average420/425−9−2.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average250/250−21−7.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average172/200+22+14.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average151/250−93−38.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−19−41.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average220/250+16+7.8%

Quick answers

from the figures on this page

Map and Rules

How is Evolution Staging Server configured in terms of rules and settings?

No gather rate appears in the name of Evolution Staging Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Evolution Staging Server?

Evolution Staging Server uses a procedural map, which the game generates.

Player Count

What is the rank of Evolution Staging Server?

In the top 65% of all ranked servers, Evolution Staging Server is #15,581 on player hours over the last seven days.

What is the population on Evolution Staging Server?

Right now, Evolution Staging Server is offline; the last sighting was 16 days 8 hours ago.

Wipe Frequency

How does Evolution Staging Server handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Evolution Staging Server wipe?

The record holds too few of Evolution Staging Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 8 hours.

Server Overview

Where can Evolution Staging Server be found?

There is no region published for Evolution Staging Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.28.197.253:28015.

Evolution Staging Server is on which Rust version?

The version in use at Evolution Staging Server: Rust network protocol 2634 and build 165978, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Evolution Staging Server?

Evolution Staging Server is down. The last time we saw it was 16 days 8 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Tags & Filters

What is the meaning of the tags on Evolution Staging Server?

Published by Evolution Staging Server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs165978 (Build): Game build: 165978; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Evolution Staging Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Evolution Staging Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Evolution Staging Server?

Type client.connect 104.28.197.253:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs165978,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs165978
Build Game build: 165978.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.