TEST
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,105 top 54%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average | 318/350 | ▼−43−11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average | 186/200 | ▼−27−12.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 185/200 | ▲+21+12.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 192/200 | ▼−24−11.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−7−17.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 180/225 | ▼−2−1.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TEST?
No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on TEST?
TEST uses a procedural map, which the game generates.
Population
What position does TEST hold in the server rankings?
In the top 54% of all ranked servers, TEST is #12,105 on player hours over the last seven days.
What is the population on TEST?
Right now, TEST is offline; the last sighting was 4 days 22 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Schedule
When does TEST schedule its wipes?
No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 22 hours.
Server Details
What is the server location for TEST?
There is no region published for TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 104.28.198.246:28015 is its address.
TEST is on which Rust version?
The build is Rust network protocol 2634 and build 167231 on Windows, running on TEST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of TEST?
No response from TEST. It was last seen 4 days 22 hours ago. 0% is its uptime for the last 4 full days, 0 of 96 hours. 9 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does TEST show up in Rust Analytics lists and filters?
These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join TEST?
The console route: start Rust, press F1, enter client.connect 104.28.198.246:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.