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RUST ANALYTICS
LIVE38,554PLY11,451SRV
QUOTE 104.28.200.202:28015 Offline checked 3d ago

pupok

Players · last
1/ 1337
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1337
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#11,790
top 53%
Rank · 7d ago
#13,675
1885 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Custom Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.4 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 6

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:51 UTC3d ago 1 – running 0
Fri 2 Oct, 10:45 UTC11d ago 1 halved by day 6 8.3 days 1
Fri 25 Sep, 21:22 UTC18d ago 2 held half 6.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average302/325−19−6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average96/225−83−46.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average217/250+40+22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average168/200−14−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average25/250−14−36.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average140/175−28−16.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on pupok?

The name of pupok carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Activity

Where does pupok sit in the rankings?

For the last seven days, pupok holds rank #11,790 on player hours, in the top 53% of all ranked servers.

How many players does pupok have?

At present, pupok is offline; the last sighting was 3 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

What happens on wipe day at pupok?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 6 when it did not hold.

How often does pupok wipe?

pupok wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 3 days 14 hours old.

Server Details

What is the server location for pupok?

There is no region published for pupok. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.28.200.202:28015.

What Rust version is pupok running?

The version in use at pupok: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is pupok and is it currently online?

No response from pupok. It was last seen 3 days 13 hours ago. 4% is its uptime for the last 7 full days, 6 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on pupok?

These tags are published by pupok and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1337 (Max players): It holds 1,337 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does pupok show up in Rust Analytics lists and filters?

On Rust Analytics, pupok matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join pupok?

Type client.connect 104.28.200.202:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1337,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1337
Max players It holds 1,337 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.