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RUST ANALYTICS
LIVE75,588PLY11,723SRV
QUOTE 104.5.40.20:28015 Online checked 8m ago

MoneyTrain

quad softcore
Players · last
0/ 3
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,998
top 31%
Rank · 7d ago
#5,937
1061 places down
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
18
player hours, last seven days
Map
3500
Procedural Map · seed 108205031
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0020:0002:0007:0013:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020021:0020:0002:0007:0013:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 31% of all ranked servers, and #393 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:24 UTC6d ago 2 – running 0
Mon 5 Oct, 20:38 UTC7d ago 2 – 1 days 0
Fri 2 Oct, 18:23 UTC11d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 123 on average49/350+2+5.4%
2[EU] Facepunch Softcore 1EU · quad · monthly · 102 on average146/400+28+24.2%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average22/150−9−28.1%
4[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average20/200+2+11.1%
5[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average19/200+1+5.6%
6[RU] Friendly Rust – Vanilla Softcore | 2x2 РусскийEU · quad · monthly · 14 on average18/100+3+22.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on MoneyTrain?

No gather rate is given in the name of MoneyTrain. quad caps groups at 4 players. softcore is the mode, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on MoneyTrain?

A procedural map of size 3,500 with seed 108205031 runs on MoneyTrain, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of MoneyTrain?

For the last seven days, MoneyTrain holds rank #6,998 on player hours, in the top 31% of all ranked servers. Among servers in quad, it stands at #393.

How many players does MoneyTrain have?

0 of 3 slots on MoneyTrain are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 03:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for MoneyTrain?

The average peak across its recent wipes is 2 players. 5 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.

How often does MoneyTrain wipe?

No next wipe can be predicted for MoneyTrain: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 23 hours ago the current world was created.

Server Overview

What is the location of MoneyTrain?

No region is published by MoneyTrain. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.5.40.20:28015.

Is MoneyTrain performing well?

Server fps over the last 48 hours: 90 on average, 70 at the lowest. At its peak it held 73,732 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,136 MB. What players feel as lag is low fps together with a rising entity count.

MoneyTrain runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on MoneyTrain. Your game needs the same protocol to get in; Steam takes care of the update.

Is MoneyTrain up, and how consistent is its uptime?

The server is live: MoneyTrain is online. Its own uptime figure dates the last restart to roughly 3 hours ago. The last 7 full days give 57% uptime, 96 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on MoneyTrain?

The game's server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp3 (Max players): Slot count: 3; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which MoneyTrain publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does MoneyTrain show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature MoneyTrain: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.

Joining the Server

How can I connect to MoneyTrain?

Type client.connect 104.5.40.20:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp3
Max players Slot count: 3.
ts4
Group limit Teams take no more than 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.