OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 116 on average | 142/350 | ▲+7+5.4% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 100 on average | 113/400 | ▼−22−16.3% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average | 41/150 | ▲+3+8.6% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 10/200 | ▲+8+566.7% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 19/200 | ▼−1−5.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 18/200 | ▼−1−5.3% |
Quick answers
from the figures on this pageMap and Rules
How is OTCHO configured in terms of rules and settings?
No gather rate appears in the name of OTCHO. The group limit is 4 players, set via quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on OTCHO?
OTCHO uses a procedural map, which the game generates.
Player Count
What position does OTCHO hold in the server rankings?
For the last seven days, OTCHO holds rank #15,901 on player hours, in the top 71% of all ranked servers. In the quad group, it ranks #628.
How many players does OTCHO have?
At present, OTCHO is offline; the last sighting was 6 days 5 hours ago. Average players over the last seven days: 0.
Wipe Cycle
How often does OTCHO wipe?
The record holds too few of OTCHO's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 4 hours old.
Server Info
What is the server location for OTCHO?
For OTCHO, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 105.103.118.38:28015.
OTCHO runs which version of Rust?
The version in use at OTCHO: Rust network protocol 2634 and build 167058, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is OTCHO up, and how consistent is its uptime?
OTCHO is down. The last time we saw it was 6 days 5 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 8 October 2026.
Server Tags
What is the meaning of the tags on OTCHO?
These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does OTCHO show up in Rust Analytics lists and filters?
On Rust Analytics, OTCHO matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join OTCHO?
Type client.connect 105.103.118.38:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.