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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 105.103.118.38:28015 Offline checked 6d ago

OTCHO

quad softcore
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 116 on average142/350+7+5.4%
2[EU] Facepunch Softcore 1EU · quad · monthly · 100 on average113/400−22−16.3%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average41/150+3+8.6%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average10/200+8+566.7%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average19/200−1−5.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average18/200−1−5.3%

Quick answers

from the figures on this page

Map and Rules

How is OTCHO configured in terms of rules and settings?

No gather rate appears in the name of OTCHO. The group limit is 4 players, set via quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on OTCHO?

OTCHO uses a procedural map, which the game generates.

Player Count

What position does OTCHO hold in the server rankings?

For the last seven days, OTCHO holds rank #15,901 on player hours, in the top 71% of all ranked servers. In the quad group, it ranks #628.

How many players does OTCHO have?

At present, OTCHO is offline; the last sighting was 6 days 5 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How often does OTCHO wipe?

The record holds too few of OTCHO's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 4 hours old.

Server Info

What is the server location for OTCHO?

For OTCHO, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 105.103.118.38:28015.

OTCHO runs which version of Rust?

The version in use at OTCHO: Rust network protocol 2634 and build 167058, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is OTCHO up, and how consistent is its uptime?

OTCHO is down. The last time we saw it was 6 days 5 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 8 October 2026.

Server Tags

What is the meaning of the tags on OTCHO?

These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does OTCHO show up in Rust Analytics lists and filters?

On Rust Analytics, OTCHO matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join OTCHO?

Type client.connect 105.103.118.38:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build It runs build 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.