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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 108.12.34.242:28015 Offline checked 3d ago

MineRust Development

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,751
top 62%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average320/325−1−0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average162/225−17−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average199/250+22+12.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−11−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average167/175−1−0.5%

Quick answers

from the figures on this page

Map and Rules

How is MineRust Development configured in terms of rules and settings?

The name of MineRust Development carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on MineRust Development?

MineRust Development uses a procedural map, which the game generates.

Player Count

What is the rank of MineRust Development?

In the top 62% of all ranked servers, MineRust Development is #13,751 on player hours over the last seven days.

How full is MineRust Development?

Right now, MineRust Development is offline; the last sighting was 3 days 15 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

How often does MineRust Development wipe?

There are too few wipes on record for MineRust Development to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 15 hours ago the current world was created.

Server Overview

What is the location of MineRust Development?

No region is published by MineRust Development. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 108.12.34.242:28015.

MineRust Development runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on MineRust Development. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of MineRust Development?

Offline at this moment: MineRust Development. Last seen 3 days 15 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. 10 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on MineRust Development?

Published by MineRust Development for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

MineRust Development appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, MineRust Development matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join MineRust Development?

The console route: start Rust, press F1, enter client.connect 108.12.34.242:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.