MineRust Development
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #13,751 top 62%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average | 320/325 | ▼−1−0.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 162/225 | ▼−17−9.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average | 199/250 | ▲+22+12.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 164/200 | ▼−18−9.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▼−11−29.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average | 167/175 | ▼−1−0.5% |
Quick answers
from the figures on this pageMap and Rules
How is MineRust Development configured in terms of rules and settings?
The name of MineRust Development carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on MineRust Development?
MineRust Development uses a procedural map, which the game generates.
Player Count
What is the rank of MineRust Development?
In the top 62% of all ranked servers, MineRust Development is #13,751 on player hours over the last seven days.
How full is MineRust Development?
Right now, MineRust Development is offline; the last sighting was 3 days 15 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Cycle
How often does MineRust Development wipe?
There are too few wipes on record for MineRust Development to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 15 hours ago the current world was created.
Server Overview
What is the location of MineRust Development?
No region is published by MineRust Development. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 108.12.34.242:28015.
MineRust Development runs which version of Rust?
The build is Rust network protocol 2634 and build 167398 on Windows, running on MineRust Development. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of MineRust Development?
Offline at this moment: MineRust Development. Last seen 3 days 15 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. 10 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on MineRust Development?
Published by MineRust Development for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
MineRust Development appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, MineRust Development matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join MineRust Development?
The console route: start Rust, press F1, enter client.connect 108.12.34.242:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.