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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 109.111.170.145:28016 Offline checked 51m ago

142# NEEDFORCRAFT Classic 02.10

biweekly wipes vanillamoddedoxide
Players · last
2/ 99
+0+0.0%24h
2% full
Day range 0 2
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 99
2% full
Change · 24h
+0
+0.0% from 2
7-day average
1
peak 3
Rank
#3,764
top 17%
Rank · 7d ago
#6,098
2334 places up
Last wipe
9d ago
biweekly schedule
Next wipe
4d 20h
Mon 19 Oct, 12:33 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
115
player hours, last seven days
Map
4250
Procedural Map · seed 540993073
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeMonday 19 October, 12:33 UTCin 4d 20h

Its biweekly schedule tag · low confidence

usual gap
8.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 2.5

Coming wipes

  1. 4d 20hMon 19 Oct, 12:33 UTC
  2. 18d 20hMon 2 Nov, 12:33 UTC
  3. 22d 3hThu 5 Nov, 19:00 UTCFW
  4. 32d 20hMon 16 Nov, 12:33 UTC

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:33 UTC9d ago 2 – running 0
Fri 2 Oct, 15:21 UTC12d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC26d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average5/100−2−27.7%
2СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 7 on average1/200−2−70.0%
335+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average3/125−4−55.6%
4[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average6/100+1+30.9%
5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average2/200−4−65.7%
6Lumber BoyzNA · groups of 8+ · biweekly · 4 on average1/50+1

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 142# NEEDFORCRAFT Classic 02.10?

No gather rate appears in the name of 142# NEEDFORCRAFT Classic 02.10. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on 142# NEEDFORCRAFT Classic 02.10?

The map on 142# NEEDFORCRAFT Classic 02.10 is procedural, size 4,250, with seed 540993073, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does 142# NEEDFORCRAFT Classic 02.10 sit in the rankings?

In the top 17% of all ranked servers, 142# NEEDFORCRAFT Classic 02.10 is #3,764 on player hours over the last seven days.

How many players does 142# NEEDFORCRAFT Classic 02.10 have?

Right now, 142# NEEDFORCRAFT Classic 02.10 is offline; the last sighting was 51 minutes ago. Average players over seven days: 1; peak: 3. At 11:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Schedule

How does 142# NEEDFORCRAFT Classic 02.10 handle wipe day?

The average peak across its recent wipes is 4 players. 23 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2.5 the crowd dropped below half.

On what cycle does 142# NEEDFORCRAFT Classic 02.10 wipe?

The schedule at 142# NEEDFORCRAFT Classic 02.10 cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Monday 19 October at 12:33 UTC the next wipe is due. This world has been running for 9 days 2 hours. The tags show wipes every two weeks.

Server Details

Where can 142# NEEDFORCRAFT Classic 02.10 be found?

For 142# NEEDFORCRAFT Classic 02.10, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 109.111.170.145:28016.

What is the performance like on 142# NEEDFORCRAFT Classic 02.10?

Server fps over the last 48 hours: 86 on average, 35 at the lowest. 109,099 entities is the maximum carried: buildings, deployables and everything else. Up to 3,692 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

142# NEEDFORCRAFT Classic 02.10 is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on 142# NEEDFORCRAFT Classic 02.10. The protocol has to match for you to join, and Steam applies that update.

Is 142# NEEDFORCRAFT Classic 02.10 up, and how consistent is its uptime?

No response from 142# NEEDFORCRAFT Classic 02.10. It was last seen 51 minutes ago. 12 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on 142# NEEDFORCRAFT Classic 02.10?

Published by 142# NEEDFORCRAFT Classic 02.10 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp99 (Max players): Slot count: 99; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

142# NEEDFORCRAFT Classic 02.10 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include 142# NEEDFORCRAFT Classic 02.10: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connection

What is the process to join 142# NEEDFORCRAFT Classic 02.10?

Type client.connect 109.111.170.145:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at http://needforcraft.ru/.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp99
Max players Slot count: 99.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.