142# NEEDFORCRAFT Classic 02.10
Key statistics
the figures behind the quote- Players now
- 2/ 99 2% full
- Change · 24h
- ▪+0 +0.0% from 2
- 7-day average
- 1 peak 3
- Rank
- #3,764 top 17%
- Rank · 7d ago
- #6,098 ▲2334 places up
- Last wipe
- 9d ago biweekly schedule
- Next wipe
- 4d 20h Mon 19 Oct, 12:33 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 115 player hours, last seven days
- Map
- 4250 Procedural Map · seed 540993073
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 8.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 2.5
Coming wipes
- 4d 20hMon 19 Oct, 12:33 UTC
- 18d 20hMon 2 Nov, 12:33 UTC
- 22d 3hThu 5 Nov, 19:00 UTCFW
- 32d 20hMon 16 Nov, 12:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:33 UTC9d ago | 2 | – | running | 0 |
| Fri 2 Oct, 15:21 UTC12d ago | 2 | halved by day 1 | 2.9 days | 0 |
| Fri 18 Sep, 11:48 UTC26d ago | 7 | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average | 5/100 | ▼−2−27.7% | |
| 2 | СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 7 on average | 1/200 | ▼−2−70.0% | |
| 3 | 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average | 3/125 | ▼−4−55.6% | |
| 4 | [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average | 6/100 | ▲+1+30.9% | |
| 5 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average | 2/200 | ▼−4−65.7% | |
| 6 | Lumber BoyzNA · groups of 8+ · biweekly · 4 on average | 1/50 | ▲+1 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on 142# NEEDFORCRAFT Classic 02.10?
No gather rate appears in the name of 142# NEEDFORCRAFT Classic 02.10. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on 142# NEEDFORCRAFT Classic 02.10?
The map on 142# NEEDFORCRAFT Classic 02.10 is procedural, size 4,250, with seed 540993073, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does 142# NEEDFORCRAFT Classic 02.10 sit in the rankings?
In the top 17% of all ranked servers, 142# NEEDFORCRAFT Classic 02.10 is #3,764 on player hours over the last seven days.
How many players does 142# NEEDFORCRAFT Classic 02.10 have?
Right now, 142# NEEDFORCRAFT Classic 02.10 is offline; the last sighting was 51 minutes ago. Average players over seven days: 1; peak: 3. At 11:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.
Wipe Schedule
How does 142# NEEDFORCRAFT Classic 02.10 handle wipe day?
The average peak across its recent wipes is 4 players. 23 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2.5 the crowd dropped below half.
On what cycle does 142# NEEDFORCRAFT Classic 02.10 wipe?
The schedule at 142# NEEDFORCRAFT Classic 02.10 cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Monday 19 October at 12:33 UTC the next wipe is due. This world has been running for 9 days 2 hours. The tags show wipes every two weeks.
Server Details
Where can 142# NEEDFORCRAFT Classic 02.10 be found?
For 142# NEEDFORCRAFT Classic 02.10, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 109.111.170.145:28016.
What is the performance like on 142# NEEDFORCRAFT Classic 02.10?
Server fps over the last 48 hours: 86 on average, 35 at the lowest. 109,099 entities is the maximum carried: buildings, deployables and everything else. Up to 3,692 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
142# NEEDFORCRAFT Classic 02.10 is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Windows, running on 142# NEEDFORCRAFT Classic 02.10. The protocol has to match for you to join, and Steam applies that update.
Is 142# NEEDFORCRAFT Classic 02.10 up, and how consistent is its uptime?
No response from 142# NEEDFORCRAFT Classic 02.10. It was last seen 51 minutes ago. 12 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on 142# NEEDFORCRAFT Classic 02.10?
Published by 142# NEEDFORCRAFT Classic 02.10 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp99 (Max players): Slot count: 99; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
142# NEEDFORCRAFT Classic 02.10 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include 142# NEEDFORCRAFT Classic 02.10: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
What is the process to join 142# NEEDFORCRAFT Classic 02.10?
Type client.connect 109.111.170.145:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at http://needforcraft.ru/.
Server tags
what each one meansPublished as mp99,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp99
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.