Skip to the page
RUST ANALYTICS
LIVE80,906PLY11,704SRV
QUOTE 109.135.43.95:28015 Offline checked 31d ago

Joey&tanya love server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average560/600+9+1.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average436/475−31−6.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average180/200−22−10.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average364/375−64−14.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average44/250−36−45.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average330/400+14+4.3%

Quick answers

from the figures on this page

Rules & Settings

How is Joey&tanya love server configured in terms of rules and settings?

The name of Joey&tanya love server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Joey&tanya love server?

The game generates the procedural map on Joey&tanya love server.

Population

How many players does Joey&tanya love server have?

At present, Joey&tanya love server is offline; the last sighting was 31 days 1 hours ago.

Wipe Schedule

When does Joey&tanya love server schedule its wipes?

There are too few wipes on record for Joey&tanya love server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 44 days 20 hours.

Server Info

Where can Joey&tanya love server be found?

No region is published by Joey&tanya love server. Rust Analytics reports the location a server claims, not the machine's actual location. 109.135.43.95:28015 is its address.

What Rust version is Joey&tanya love server running?

The version in use at Joey&tanya love server: Rust network protocol 2632 and build 160556, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Joey&tanya love server?

Joey&tanya love server is down. The last time we saw it was 31 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Joey&tanya love server?

Published by Joey&tanya love server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2632 (Protocol): To join, your game needs protocol 2632; cs160556 (Build): Game build: 160556; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Joey&tanya love server?

These Rust Analytics lists include Joey&tanya love server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Joey&tanya love server?

The console route: start Rust, press F1, enter client.connect 109.135.43.95:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2632
Protocol To join, your game needs protocol 2632.
cs160556
Build Game build: 160556.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.