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RUST ANALYTICS
LIVE85,367PLY11,705SRV
QUOTE 109.193.51.155:28015 Offline checked 1d ago

Test Server

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average505/575+54+12.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average427/500−23−5.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average254/250−24−8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average428/475+12+3.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average40/250−34−46.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average375/450+44+13.2%

Quick answers

from the figures on this page

Map and Rules

How is Test Server configured in terms of rules and settings?

No gather rate appears in the name of Test Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

Which map is played on Test Server?

The game generates the procedural map on Test Server.

Activity

What position does Test Server hold in the server rankings?

In the top 72% of all ranked servers, Test Server is #15,903 on player hours over the last seven days.

How many players does Test Server have?

Right now, Test Server is offline; the last sighting was 24 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does Test Server wipe?

The record holds too few of Test Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 24 hours old.

Server Overview

Where can Test Server be found?

For Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 109.193.51.155:28015 is its address.

Test Server is on which Rust version?

The version in use at Test Server: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Test Server up, and how consistent is its uptime?

Test Server is down. The last time we saw it was 24 hours ago. The earliest Rust Analytics saw it was 13 October 2026.

Server Tags

What is the meaning of the tags on Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Test Server?

The console route: start Rust, press F1, enter client.connect 109.193.51.155:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.