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RUST ANALYTICS
LIVE85,447PLY11,687SRV
QUOTE 109.230.243.207:11500 Online checked 11m ago

BunnieBee's

quad moddedoxidesoftcore
Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,913
top 72%
Rank · 7d ago
#16,709
796 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 6738
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average2/233+1+60.0%
2[RU] Seven Rust [Solo] Для НовичковEU · quad · monthly · 1 on average3/200+0+2.9%
3Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average3/100+1+50.0%
4[EA] Softcore 1quad · monthly · 117 on average96/350+9+10.7%
5[EU] Facepunch Softcore 1EU · quad · monthly · 99 on average153/400−41−21.2%
6Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average35/150+2+7.7%

Quick answers

from the figures on this page

Map and Rules

How is BunnieBee's configured in terms of rules and settings?

The name of BunnieBee's carries no gather rate. The group limit is 4 players, set via quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on BunnieBee's?

BunnieBee's uses a procedural map of size 3,500 with seed 6738, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does BunnieBee's sit in the rankings?

For the last seven days, BunnieBee's holds rank #15,913 on player hours, in the top 72% of all ranked servers. Among servers in quad, it stands at #629.

What is the population on BunnieBee's?

0 of 20 slots on BunnieBee's are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does BunnieBee's wipe?

The record holds too few of BunnieBee's's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 18 hours.

Server Overview

What is the location of BunnieBee's?

No region is published by BunnieBee's. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 109.230.243.207:11500 is its address.

What is the performance like on BunnieBee's?

Server fps over the last 48 hours: 10 on average, 9 at the lowest. 65,720 entities is the maximum carried: buildings, deployables and everything else. Up to 1,994 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is BunnieBee's running?

The version in use at BunnieBee's: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of BunnieBee's?

Online at this moment: BunnieBee's. Its own uptime figure dates the last restart to roughly 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 2 October 2026.

Server Tags

How should you interpret the tags on BunnieBee's?

These tags are published by BunnieBee's and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp20 (Max players): It holds 20 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature BunnieBee's?

On Rust Analytics, BunnieBee's matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How to Join

How can I connect to BunnieBee's?

The console route: start Rust, press F1, enter client.connect 109.230.243.207:11500. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp20
Max players It holds 20 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.