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RUST ANALYTICS
LIVE80,492PLY11,729SRV
QUOTE 109.247.154.54:28015 Offline checked 11d ago

Rust Development

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,546
top 68%
Rank · 7d ago
#16,426
880 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:03 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average462/550+75+19.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average413/475+24+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average281/275−13−4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−24−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average355/450+58+19.6%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Development configured in terms of rules and settings?

No gather rate is given in the name of Rust Development. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Rust Development?

Rust Development uses a procedural map, which the game generates.

Population

Where does Rust Development sit in the rankings?

For the last seven days, Rust Development holds rank #15,546 on player hours, in the top 68% of all ranked servers.

How full is Rust Development?

At present, Rust Development is offline; the last sighting was 11 days 10 hours ago.

Wipe Frequency

What can you expect on wipe day for Rust Development?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Rust Development schedule its wipes?

The record holds too few of Rust Development's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was created.

Server Info

What is the server location for Rust Development?

For Rust Development, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 109.247.154.54:28015.

What Rust version is Rust Development running?

Rust network protocol 2634 and build 166652 on Linux is what Rust Development runs. Joining requires the same protocol on your game, which Steam updates.

Is Rust Development up, and how consistent is its uptime?

No response from Rust Development. It was last seen 11 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Rust Development?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Rust Development publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Rust Development appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust Development: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Rust Development?

Type client.connect 109.247.154.54:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.