TEST
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,343 top 67%
- Rank · 7d ago
- #14,105 ▼1238 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 13.5 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC12d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:08 UTC26d ago | 1 | halved by day 6 | 13.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average | 9/200 | ▼−7−44.0% | |
| 2 | [US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average | 5/400 | ▼−9−64.3% | |
| 3 | [EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average | 16/400 | ▲+9+131.3% | |
| 4 | Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average | 3/75 | ▼−3−51.4% | |
| 5 | Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average | 2/100 | ▪+0−11.1% | |
| 6 | Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average | 11/100 | ▪+0−0.8% |
Quick answers
from the figures on this pageServer Rules
How is TEST configured in terms of rules and settings?
The name of TEST carries no gather rate. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
What is the current map on TEST?
A procedural map runs on TEST, created by the game.
Activity
What position does TEST hold in the server rankings?
For the last seven days, TEST holds rank #15,343 on player hours, in the top 67% of all ranked servers.
How full is TEST?
Right now, TEST is offline; the last sighting was 12 days 13 hours ago.
Wipe Schedule
How does TEST handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 6 when it did not hold.
How often does TEST wipe?
The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 14 hours ago the current world was created.
Server Details
Where can TEST be found?
For TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 109.252.54.224:28015.
What Rust version is TEST running?
Rust network protocol 2634 and build 166494 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.
Is TEST up, and how consistent is its uptime?
No response from TEST. It was last seen 12 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on TEST?
Published by TEST for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): It holds 10 slots; ts0 (Group limit): Teams do not run here; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature TEST?
The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.
How to Join
What is the process to join TEST?
The console route: start Rust, press F1, enter client.connect 109.252.54.224:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
mp10
ts0
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.