Metro Jump Test (local)
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,909 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 567/600 | ▲+4+0.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 415/450 | ▼−61−12.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 199/225 | ▼−56−22.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 402/400 | ▼−38−8.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 44/250 | ▼−26−37.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 354/425 | ▲+28+8.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Metro Jump Test (local)?
No gather rate is given in the name of Metro Jump Test (local). The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
Population
What is the rank of Metro Jump Test (local)?
In the top 72% of all ranked servers, Metro Jump Test (local) is #15,909 on player hours over the last seven days.
How full is Metro Jump Test (local)?
Right now, Metro Jump Test (local) is offline; the last sighting was 4 days 2 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Metro Jump Test (local) wipe?
No rhythm can be told for Metro Jump Test (local) yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 6 hours.
Server Details
What is the location of Metro Jump Test (local)?
There is no region published for Metro Jump Test (local). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 109.41.179.12:28025 is its address.
What Rust version is Metro Jump Test (local) running?
Rust network protocol 2634 and build 167398 on Windows is what Metro Jump Test (local) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Metro Jump Test (local)?
No response from Metro Jump Test (local). It was last seen 4 days 2 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 10 October 2026.
Tags & Filters
How should you interpret the tags on Metro Jump Test (local)?
These tags are published by Metro Jump Test (local) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Metro Jump Test (local) show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Metro Jump Test (local): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to Metro Jump Test (local)?
Type client.connect 109.41.179.12:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.