Local_Offline_Server
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,025 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 30d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 482/500 | ▼−8−1.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 308/300 | ▪+0+0.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 160/200 | ▲+3+1.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 236/225 | ▼−61−20.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−21−43.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 241/300 | ▼−3−1.2% |
Quick answers
from the figures on this pageServer Rules
How is Local_Offline_Server configured in terms of rules and settings?
No gather rate appears in the name of Local_Offline_Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Local_Offline_Server?
Local_Offline_Server uses a procedural map, which the game generates.
Population
What position does Local_Offline_Server hold in the server rankings?
In the top – of all ranked servers, Local_Offline_Server is #15,025 on player hours over the last seven days.
What is the population on Local_Offline_Server?
At present, Local_Offline_Server is offline; the last sighting was 29 days 19 hours ago.
Wipe Schedule
On what cycle does Local_Offline_Server wipe?
No rhythm can be told for Local_Offline_Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 30 days 3 hours ago the current world was created.
Server Overview
What is the location of Local_Offline_Server?
There is no region published for Local_Offline_Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 110.53.234.183:28015 is its address.
Local_Offline_Server runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what Local_Offline_Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local_Offline_Server?
Local_Offline_Server is down. The last time we saw it was 29 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 14 September 2026.
Tags and Rankings
What is the meaning of the tags on Local_Offline_Server?
These tags are published by Local_Offline_Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local_Offline_Server?
On Rust Analytics, Local_Offline_Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to Local_Offline_Server?
The console route: start Rust, press F1, enter client.connect 110.53.234.183:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.