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RUST ANALYTICS
LIVE54,588PLY11,546SRV
QUOTE 112.213.162.205:28015 Offline checked 25d ago

Solo Local Test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,398
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average482/500−8−1.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average308/300+0+0.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average236/225−61−20.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−21−43.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average241/300−3−1.2%

Quick answers

from the figures on this page

Rules & Settings

How is Solo Local Test configured in terms of rules and settings?

No gather rate is given in the name of Solo Local Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Solo Local Test?

A procedural map runs on Solo Local Test, created by the game.

Activity

What is the rank of Solo Local Test?

For the last seven days, Solo Local Test holds rank #15,398 on player hours, in the top – of all ranked servers.

How many players does Solo Local Test have?

At present, Solo Local Test is offline; the last sighting was 25 days 2 hours ago.

Wipe Schedule

When does Solo Local Test schedule its wipes?

There are too few wipes on record for Solo Local Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 28 days 23 hours old.

Server Details

Where can Solo Local Test be found?

No region is published by Solo Local Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 112.213.162.205:28015 is its address.

Solo Local Test is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what Solo Local Test runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Solo Local Test?

Offline at this moment: Solo Local Test. Last seen 25 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Solo Local Test?

These tags are published by Solo Local Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Solo Local Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Solo Local Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Solo Local Test?

The console route: start Rust, press F1, enter client.connect 112.213.162.205:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.