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RUST ANALYTICS
LIVE77,568PLY11,678SRV
QUOTE 112.213.173.174:28015 Offline checked 14d ago

My test Server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,822
top 70%
Rank · 7d ago
#7,824
8998 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average577/600+25+4.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average451/400+27+6.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average144/200−32−18.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average346/375−69−16.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average49/250−30−37.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average305/400−4−1.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My test Server?

The name of My test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Population

What is the rank of My test Server?

For the last seven days, My test Server holds rank #16,822 on player hours, in the top 70% of all ranked servers.

What is the population on My test Server?

At present, My test Server is offline; the last sighting was 14 days 2 hours ago.

Wipe Schedule

When does My test Server schedule its wipes?

There are too few wipes on record for My test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 15 days 1 hours.

Server Info

What is the server location for My test Server?

For My test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 112.213.173.174:28015.

My test Server is on which Rust version?

Rust network protocol 2634 and build 166165 on Windows is what My test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is My test Server and is it currently online?

No response from My test Server. It was last seen 14 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on My test Server?

Published by My test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166165 (Build): Game build: 166165; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does My test Server show up in Rust Analytics lists and filters?

On Rust Analytics, My test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join My test Server?

Type client.connect 112.213.173.174:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166165
Build Game build: 166165.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.