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RUST ANALYTICS
LIVE40,519PLY11,472SRV
QUOTE 112.70.223.138:28015 Offline checked 24d ago

TestServer

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,308
no region published
Rank · 7d ago
#10,020
3288 places down
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average305/325−16−5.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average159/225−20−11.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average201/250+24+13.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250−13−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average159/175−9−5.3%

Quick answers

from the figures on this page

Map and Rules

How is TestServer configured in terms of rules and settings?

No gather rate appears in the name of TestServer. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on TestServer?

TestServer uses a procedural map, which the game generates.

Activity

What position does TestServer hold in the server rankings?

For the last seven days, TestServer holds rank #13,308 on player hours, in the top – of all ranked servers.

How many players does TestServer have?

At present, TestServer is offline; the last sighting was 24 days 4 hours ago.

Wipe Frequency

When does TestServer schedule its wipes?

No rhythm can be told for TestServer yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 40 days 9 hours.

Server Details

What is the location of TestServer?

There is no region published for TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 112.70.223.138:28015.

TestServer is on which Rust version?

Rust network protocol 2633 and build 162929 on Windows is what TestServer runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is TestServer and is it currently online?

Offline at this moment: TestServer. Last seen 24 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.

Tags and Rankings

How should you interpret the tags on TestServer?

These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Build 162929; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TestServer?

The following Rust Analytics lists feature TestServer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join TestServer?

The console route: start Rust, press F1, enter client.connect 112.70.223.138:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs162929
Build Build 162929.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.