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RUST ANALYTICS
LIVE62,545PLY11,580SRV
QUOTE 114.33.108.48:28015 Offline checked 7d ago

test

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,745
top 62%
Rank · 7d ago
#14,354
609 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average508/525−28−5.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average323/350−37−10.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average156/200−19−10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average295/275−51−14.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average43/250−11−20.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average283/325+14+5.3%

Quick answers

from the figures on this page

Server Rules

How is test configured in terms of rules and settings?

No gather rate is given in the name of test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on test?

A procedural map runs on test, created by the game.

Player Count

What position does test hold in the server rankings?

For the last seven days, test holds rank #13,745 on player hours, in the top 62% of all ranked servers.

How many players does test have?

Right now, test is offline; the last sighting was 7 days 2 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

How often does test wipe?

No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 7 days 2 hours ago the current world was created.

Server Info

What is the location of test?

No region is published by test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 114.33.108.48:28015.

test is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what test runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of test?

Offline at this moment: test. Last seen 7 days 2 hours ago. 6 full days have passed with 0% uptime, 0 of 144 hours. 7 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does test show up in Rust Analytics lists and filters?

These Rust Analytics lists include test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 114.33.108.48:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.