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RUST ANALYTICS
LIVE70,300PLY11,608SRV
QUOTE 114.4.213.103:28015 Offline checked 27d ago

My Local Test Rust Server

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,338
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average557/575−3−0.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average358/375−32−8.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average153/200+20+15.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average326/325−70−17.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−15−24.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average303/375+25+9.0%

Quick answers

from the figures on this page

Map and Rules

How is My Local Test Rust Server configured in terms of rules and settings?

No gather rate is given in the name of My Local Test Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on My Local Test Rust Server?

A procedural map runs on My Local Test Rust Server, created by the game.

Player Count

What is the rank of My Local Test Rust Server?

In the top – of all ranked servers, My Local Test Rust Server is #13,338 on player hours over the last seven days.

How full is My Local Test Rust Server?

At present, My Local Test Rust Server is offline; the last sighting was 27 days 16 hours ago.

Wipe Frequency

How often does My Local Test Rust Server wipe?

The record holds too few of My Local Test Rust Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 27 days 18 hours old.

Server Info

What is the location of My Local Test Rust Server?

There is no region published for My Local Test Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 114.4.213.103:28015 is its address.

My Local Test Rust Server is on which Rust version?

The version in use at My Local Test Rust Server: Rust network protocol 2633 and build 163207, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Local Test Rust Server up, and how consistent is its uptime?

No response from My Local Test Rust Server. It was last seen 27 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 16 September 2026.

Tags & Filters

How should you interpret the tags on My Local Test Rust Server?

Published by My Local Test Rust Server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does My Local Test Rust Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature My Local Test Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join My Local Test Rust Server?

The console route: start Rust, press F1, enter client.connect 114.4.213.103:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp5
Max players It holds 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build Build 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.