Pinny Test
Key statistics
the figures behind the quote- Players now
- 4/ 10 40% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #10,954 top 48%
- Rank · 7d ago
- #9,905 ▼1049 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- 5000 Procedural Map · seed 2128749943
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:48 UTC9d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 385/450 | ▲+35+10.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 390/475 | ▲+107+37.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 292/300 | ▼−98−25.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 364/425 | ▲+90+32.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 72/250 | ▼−3−3.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 297/425 | ▲+24+8.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Pinny Test?
The name of Pinny Test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on Pinny Test?
A procedural map of size 5,000 with seed 2128749943 runs on Pinny Test, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does Pinny Test sit in the rankings?
In the top 48% of all ranked servers, Pinny Test is #10,954 on player hours over the last seven days.
How full is Pinny Test?
At present, Pinny Test is offline; the last sighting was 9 days 16 hours ago.
Wipe Cycle
What can you expect on wipe day for Pinny Test?
The average peak across its recent wipes is 4 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.
On what cycle does Pinny Test wipe?
No rhythm can be told for Pinny Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 18 hours old.
Server Info
What is the server location for Pinny Test?
There is no region published for Pinny Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 114.44.7.38:28015.
What Rust version is Pinny Test running?
Rust network protocol 2634 and build 166652 on Windows is what Pinny Test runs. The protocol has to match for you to join, and Steam applies that update.
Is Pinny Test up, and how consistent is its uptime?
Offline at this moment: Pinny Test. Last seen 9 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.
Tags & Filters
What is the meaning of the tags on Pinny Test?
Published by Pinny Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Pinny Test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Pinny Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Pinny Test?
The console route: start Rust, press F1, enter client.connect 114.44.7.38:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.