testtest
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,270 top 37% · #418 in EA
- Rank · 7d ago
- #6,260 ▼2010 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 80% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 18.1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:52 UTC13d ago | 1 | – | running | 1 |
| Mon 14 Sep, 07:12 UTC31d ago | 1 | halved by day 1 | 18.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 192 on average | 175/200 | ▼−49−22.0% | |
| 2 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 137 on average | 440/450 | ▲+401+1033.0% | |
| 3 | Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average | 4/415 | ▼−22−84.9% | |
| 4 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 92 on average | 71/100 | ▼−27−27.4% | |
| 5 | Rustafied.com - SEA MainEA · groups of 16+ · weekly · 72 on average | 100/100 | ▲+87+650.0% | |
| 6 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 56 on average | 44/250 | ▲+1+3.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on testtest?
No gather rate is given in the name of testtest. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on testtest?
A procedural map runs on testtest, created by the game.
Activity
What is the rank of testtest?
On seven-day player hours, testtest sits at #8,270, in the top 37% across ranked servers and #418 in Asia.
How many players does testtest have?
Right now, testtest is offline; the last sighting was 6 days 2 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Schedule
What can you expect on wipe day for testtest?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does testtest wipe?
There are too few wipes on record for testtest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 13 days.
Server Overview
Where can testtest be found?
With the EA tag, testtest lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 115.136.156.43:28015.
testtest runs which version of Rust?
The version in use at testtest: Rust network protocol 2634 and build 167231, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is testtest and is it currently online?
testtest is down. The last time we saw it was 6 days 2 hours ago. The last 7 full days give 7% uptime, 11 hours on out of 168. 14 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on testtest?
Published by testtest for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; EA (East Asia): The server browser files it under East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature testtest?
These Rust Analytics lists include testtest: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to testtest?
The console route: start Rust, press F1, enter client.connect 115.136.156.43:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,EA,gmrust,cs167231,ts8
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.