My Staging Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,183 top 57%
- Rank · 7d ago
- #12,216 ▼967 places down
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 346/400 | ▲+68+24.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 340/400 | ▲+104+44.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 319/325 | ▼−67−17.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 311/375 | ▲+108+52.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 49/250 | ▼−12−19.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 256/400 | ▲+37+16.9% |
Quick answers
from the figures on this pageRules & Settings
How is My Staging Test Server configured in terms of rules and settings?
The name of My Staging Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on My Staging Test Server?
My Staging Test Server uses a procedural map, which the game generates.
Population
Where does My Staging Test Server sit in the rankings?
In the top 57% of all ranked servers, My Staging Test Server is #13,183 on player hours over the last seven days.
How full is My Staging Test Server?
At present, My Staging Test Server is offline; the last sighting was 21 days 4 hours ago.
Wipe Frequency
When does My Staging Test Server schedule its wipes?
There are too few wipes on record for My Staging Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 26 days 7 hours old.
Server Info
What is the location of My Staging Test Server?
No region is published by My Staging Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 116.212.74.186:28015 is its address.
My Staging Test Server is on which Rust version?
The build is Rust network protocol 2633 and build 165253 on Windows, running on My Staging Test Server. The protocol has to match for you to join, and Steam applies that update.
How reliable is My Staging Test Server and is it currently online?
My Staging Test Server is down. The last time we saw it was 21 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 20 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on My Staging Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165253 (Build): It runs build 165253; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which My Staging Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does My Staging Test Server show up in Rust Analytics lists and filters?
On Rust Analytics, My Staging Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join My Staging Test Server?
Type client.connect 116.212.74.186:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165253,ts8
Game
gmrust
mp10
ts8
v2633
cs165253
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.