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RUST ANALYTICS
LIVE45,351PLY11,499SRV
QUOTE 116.8.1.220:28015 Offline checked 16d ago

本地

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,957
top 71%
Rank · 7d ago
#10,028
6929 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 202 on average166/200−78−32.1%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average30/200−33−52.2%
3Rustafied.com - SEA LongEA · groups of 16+ · monthly · 99 on average96/200−26−21.6%
4Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average23/415−38−62.0%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average12/100−27−69.3%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 60 on average49/250−1−2.3%

Quick answers

from the figures on this page

Rules & Settings

How is 本地 configured in terms of rules and settings?

No gather rate appears in the name of 本地. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on 本地?

The game generates the procedural map on 本地.

Activity

Where does 本地 sit in the rankings?

For the last seven days, 本地 holds rank #16,957 on player hours, in the top 71% of all ranked servers.

How many players does 本地 have?

Right now, 本地 is offline; the last sighting was 16 days 5 hours ago.

Wipe Cycle

On what cycle does 本地 wipe?

No rhythm can be told for 本地 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 16 days 21 hours ago the current world was created.

Server Info

What is the location of 本地?

No region tag is published by 本地, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 116.8.1.220:28015.

What Rust version is 本地 running?

Rust network protocol 2633 and build 165217 on Windows is what 本地 runs. Joining requires the same protocol on your game, which Steam updates.

Is 本地 up, and how consistent is its uptime?

本地 is down. The last time we saw it was 16 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.

Tags & Filters

What is the meaning of the tags on 本地?

These tags are published by 本地 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does 本地 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature 本地: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to 本地?

Type client.connect 116.8.1.220:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.