测试
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,776 top 67% · #486 in EA
- Rank · 7d ago
- #14,762 ▼1014 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 197 on average | 192/225 | ▼−20−9.3% | |
| 2 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average | 47/200 | ▲+8+19.7% | |
| 3 | Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average | 19/415 | ▼−11−37.2% | |
| 4 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 95 on average | 89/200 | ▲+1+1.5% | |
| 5 | Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average | 11/100 | ▼−20−65.1% | |
| 6 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 58 on average | 51/250 | ▲+8+18.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on 测试?
The name of 测试 carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
What is the current map on 测试?
测试 uses a procedural map, which the game generates.
Activity
What is the rank of 测试?
In the top 67% of all ranked servers, 测试 is #15,776 on player hours over the last seven days and #486 in Asia.
How many players does 测试 have?
At present, 测试 is offline; the last sighting was 18 days 1 hours ago.
Wipe Cycle
On what cycle does 测试 wipe?
No rhythm can be told for 测试 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 2 hours.
Server Details
Where can 测试 be found?
With the EA tag, 测试 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. 117.183.32.115:28015 is its address.
What Rust version is 测试 running?
The build is Rust network protocol 2633 and build 165217 on Windows, running on 测试. Your game needs the same protocol to get in; Steam takes care of the update.
Is 测试 up, and how consistent is its uptime?
Offline at this moment: 测试. Last seen 18 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 26 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on 测试?
These tags are published by 测试 and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; EA (East Asia): The server browser files it under East Asia. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does 测试 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature 测试: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How to Join
How can I connect to 测试?
The console route: start Rust, press F1, enter client.connect 117.183.32.115:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^v,EA,gmvanilla,cs165217,ts8
Game
gmvanilla
mp100
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.