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RUST ANALYTICS
LIVE41,879PLY11,465SRV
QUOTE 118.32.104.50:28015 Offline checked 7d ago

kingtest

Players · last
2/ 5
n/a24h
40% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 5
40% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,076
top 54%
Rank · 7d ago
#4,980
7096 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4500
Procedural Map · seed 1189436084
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:17 UTC9d ago 4 – running 1
Fri 2 Oct, 12:03 UTC11d ago 5 – 2.1 days 0
Wed 30 Sep, 04:04 UTC14d ago 0 – 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average306/325−55−15.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average166/225−47−21.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average195/250+31+19.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average178/200−38−17.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−9−22.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average175/175−7−3.8%

Quick answers

from the figures on this page

Server Rules

How is kingtest configured in terms of rules and settings?

No gather rate appears in the name of kingtest. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on kingtest?

A procedural map of size 4,500 with seed 1189436084 runs on kingtest, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does kingtest sit in the rankings?

In the top 54% of all ranked servers, kingtest is #12,076 on player hours over the last seven days.

How many players does kingtest have?

At present, kingtest is offline; the last sighting was 7 days 16 hours ago.

Wipe Frequency

What happens on wipe day at kingtest?

The average peak across its recent wipes is 3 players. On the latest wipe, 28 hours after the wipe, the crowd peaked.

When does kingtest schedule its wipes?

kingtest wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 21 hours.

Server Info

What is the server location for kingtest?

No region is published by kingtest. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 118.32.104.50:28015 is its address.

kingtest is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what kingtest runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is kingtest up, and how consistent is its uptime?

Offline at this moment: kingtest. Last seen 7 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Tags and Rankings

How should you interpret the tags on kingtest?

These tags are published by kingtest and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does kingtest show up in Rust Analytics lists and filters?

On Rust Analytics, kingtest matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to kingtest?

The console route: start Rust, press F1, enter client.connect 118.32.104.50:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.