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RUST ANALYTICS
LIVE79,176PLY11,677SRV
QUOTE 120.208.73.0:28015 Offline checked 18d ago

Connected

Players · last
1/ 20
n/a24h
5% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,180
top 61%
Rank · 7d ago
#9,954
4226 places down
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average564/600+13+2.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average438/475−29−6.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average161/200−41−20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average346/375−82−19.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average50/250−30−37.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average342/400+26+8.1%

Quick answers

from the figures on this page

Rules & Settings

How is Connected configured in terms of rules and settings?

No gather rate is given in the name of Connected. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Connected?

Connected uses a procedural map, which the game generates.

Player Count

What is the rank of Connected?

For the last seven days, Connected holds rank #14,180 on player hours, in the top 61% of all ranked servers.

How many players does Connected have?

Right now, Connected is offline; the last sighting was 18 days 10 hours ago.

Wipe Cycle

How often does Connected wipe?

There are too few wipes on record for Connected to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 19 days 6 hours old.

Server Info

What is the server location for Connected?

For Connected, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 120.208.73.0:28015.

What Rust version is Connected running?

Rust network protocol 2633 and build 164530 on Windows is what Connected runs. The protocol has to match for you to join, and Steam applies that update.

Is Connected up, and how consistent is its uptime?

Connected is down. The last time we saw it was 18 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 25 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Connected?

These tags are published by Connected and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Connected show up in Rust Analytics lists and filters?

On Rust Analytics, Connected matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Connected?

Type client.connect 120.208.73.0:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.