Connected
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,401 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 474/550 | ▲+87+22.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 440/475 | ▲+51+13.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 272/275 | ▼−22−7.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 283/450 | ▼−85−23.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 48/250 | ▼−23−32.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 347/450 | ▲+50+16.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Connected?
The name of Connected carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Connected?
Connected uses a procedural map, which the game generates.
Population
What position does Connected hold in the server rankings?
In the top – of all ranked servers, Connected is #15,401 on player hours over the last seven days.
How many players does Connected have?
At present, Connected is offline; the last sighting was 25 days 9 hours ago.
Wipe Cycle
How often does Connected wipe?
The record holds too few of Connected's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 25 days 16 hours ago the current world was created.
Server Overview
What is the location of Connected?
No region is published by Connected. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 120.208.73.119:28015.
Connected runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what Connected runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Connected up, and how consistent is its uptime?
Offline at this moment: Connected. Last seen 25 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Connected?
Published by Connected for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): It holds 200 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Connected appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Connected: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Connected?
Type client.connect 120.208.73.119:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp200
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.