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RUST ANALYTICS
LIVE81,537PLY11,727SRV
QUOTE 120.208.73.119:28015 Offline checked 25d ago

Connected

Players · last
0/ 200
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,401
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average474/550+87+22.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average440/475+51+13.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average272/275−22−7.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average283/450−85−23.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average48/250−23−32.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average347/450+50+16.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Connected?

The name of Connected carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Connected?

Connected uses a procedural map, which the game generates.

Population

What position does Connected hold in the server rankings?

In the top – of all ranked servers, Connected is #15,401 on player hours over the last seven days.

How many players does Connected have?

At present, Connected is offline; the last sighting was 25 days 9 hours ago.

Wipe Cycle

How often does Connected wipe?

The record holds too few of Connected's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 25 days 16 hours ago the current world was created.

Server Overview

What is the location of Connected?

No region is published by Connected. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 120.208.73.119:28015.

Connected runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what Connected runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Connected up, and how consistent is its uptime?

Offline at this moment: Connected. Last seen 25 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Connected?

Published by Connected for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): It holds 200 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Connected appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Connected: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Connected?

Type client.connect 120.208.73.119:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players It holds 200 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.