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RUST ANALYTICS
LIVE37,909PLY11,455SRV
QUOTE 122.224.8.209:55071 Offline checked 30d ago

鱼乐云服务器ueidc.cn

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 204 on average124/200−75−37.8%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average23/200−17−42.3%
3Rustafied.com - SEA LongEA · groups of 16+ · monthly · 99 on average64/200−33−34.1%
4Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average19/415−29−60.6%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average13/100−7−35.8%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average46/250−2−4.7%

Quick answers

from the figures on this page

Rules & Settings

How is 鱼乐云服务器ueidc.cn configured in terms of rules and settings?

No gather rate appears in the name of 鱼乐云服务器ueidc.cn. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on 鱼乐云服务器ueidc.cn?

The game generates the procedural map on 鱼乐云服务器ueidc.cn.

Activity

How many players does 鱼乐云服务器ueidc.cn have?

At present, 鱼乐云服务器ueidc.cn is offline; the last sighting was 30 days 23 hours ago.

Wipe Frequency

On what cycle does 鱼乐云服务器ueidc.cn wipe?

There are too few wipes on record for 鱼乐云服务器ueidc.cn to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 30 days 23 hours old.

Server Info

What is the location of 鱼乐云服务器ueidc.cn?

No region tag is published by 鱼乐云服务器ueidc.cn, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 122.224.8.209:55071.

鱼乐云服务器ueidc.cn runs which version of Rust?

Rust network protocol 2633 and build 163794 on Linux is what 鱼乐云服务器ueidc.cn runs. Joining requires the same protocol on your game, which Steam updates.

Is 鱼乐云服务器ueidc.cn up, and how consistent is its uptime?

No response from 鱼乐云服务器ueidc.cn. It was last seen 30 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on 鱼乐云服务器ueidc.cn?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which 鱼乐云服务器ueidc.cn publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does 鱼乐云服务器ueidc.cn show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature 鱼乐云服务器ueidc.cn: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to 鱼乐云服务器ueidc.cn?

Type client.connect 122.224.8.209:55071 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.