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RUST ANALYTICS
LIVE68,881PLY11,790SRV
QUOTE 124.120.231.150:28015 Online checked 13m ago

My Zombie Server

Players · last
0/ 10
−2−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−2
−100.0% from 2
7-day average
0
peak 2
Rank
#8,884
top 40%
Rank · 7d ago
–
not ranked a week ago
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
3500
Procedural Map · seed 471471404
First seen
23 Oct 2026
no hostname published

Players

AveragePeak
00.511.5206:0009:0012:0015:0018:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020006:0009:0012:0015:0018:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 494 on average142/250−212−59.9%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 444 on average254/325−74−22.6%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 326 on average178/225−15−7.9%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 298 on average301/375+65+27.4%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 223 on average456/475+7+1.5%
6Rustafied.com - EU MainEU · groups of 16+ · weekly · 218 on average200/325−94−32.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on My Zombie Server?

No gather rate appears in the name of My Zombie Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on My Zombie Server?

The map on My Zombie Server is procedural, size 3,500, with seed 471471404, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of My Zombie Server?

In the top 40% of all ranked servers, My Zombie Server is #8,884 on player hours over the last seven days.

How full is My Zombie Server?

0 of 10 slots on My Zombie Server are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 2 players.

Wipe Cycle

When does My Zombie Server schedule its wipes?

No rhythm can be told for My Zombie Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 23 days 19 hours ago the current world was created.

Server Overview

What is the location of My Zombie Server?

No region is published by My Zombie Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 124.120.231.150:28015 is its address.

Is My Zombie Server performing well?

Server fps over the last 48 hours: 118 on average, 98 at the lowest. The entity count reached 66,757, covering buildings, deployables and all else in the world. Memory use peaked at 2,113 MB. Low fps and growing entities are the source of felt lag.

What Rust version is My Zombie Server running?

The build is Rust network protocol 2635 and build 168909 on Windows, running on My Zombie Server. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is My Zombie Server and is it currently online?

My Zombie Server is up. It is taking players now. The reported uptime puts its last restart at about 15 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. First sighting by Rust Analytics: 23 October 2026.

Tags & Filters

How should you interpret the tags on My Zombie Server?

Published by My Zombie Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature My Zombie Server?

These Rust Analytics lists include My Zombie Server: Rust community servers and Rust zombie servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to My Zombie Server?

The console route: start Rust, press F1, enter client.connect 124.120.231.150:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.