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RUST ANALYTICS
LIVE69,774PLY11,521SRV
QUOTE 124.130.25.18:28015 Online checked 11m ago

Tomato

Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,236
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 1
First seen
21 Oct 2026
no hostname published

Players

AveragePeak
0123408:0009:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

010020030040008:0009:0010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 407 on average75/200−98−56.5%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 403 on average572/600−6−1.1%
3Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 368 on average281/275−90−24.2%
4Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 308 on average114/200−69−37.6%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 293 on average448/475−14−3.1%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 268 on average323/375−61−16.0%

Quick answers

from the figures on this page

Server Rules

How is Tomato configured in terms of rules and settings?

No gather rate appears in the name of Tomato. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Tomato?

A procedural map of size 2,000 with seed 1 runs on Tomato, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of Tomato?

For the last seven days, Tomato holds rank #15,236 on player hours, in the top 70% of all ranked servers.

What is the population on Tomato?

0 of 100 slots on Tomato are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

When does Tomato schedule its wipes?

The record holds too few of Tomato's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 hours ago the current world was created.

Server Info

What is the location of Tomato?

No region is published by Tomato. Rust Analytics reports the location a server claims, not the machine's actual location. 124.130.25.18:28015 is its address.

What is the performance like on Tomato?

Server fps over the last 48 hours: 236 on average, 229 at the lowest. At its peak it held 14,372 entities: buildings, deployables and the rest of the world. Up to 816 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Tomato is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Tomato. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Tomato?

The server is live: Tomato is online. The reported uptime puts its last restart at about 5 hours ago. First sighting by Rust Analytics: 21 October 2026.

Server Tags

What is the meaning of the tags on Tomato?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Tomato publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Tomato appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Tomato matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to Tomato?

The console route: start Rust, press F1, enter client.connect 124.130.25.18:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://www.rustnm.com/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.