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RUST ANALYTICS
LIVE60,707PLY11,579SRV
QUOTE 125.14.65.178:28015 Offline checked 11d ago

Pochita Rust Server

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,020
top 66%
Rank · 7d ago
#15,857
837 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average492/525−44−8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average313/350−47−13.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average153/200−22−12.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average277/275−69−19.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average269/325+0+0.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Pochita Rust Server?

No gather rate is given in the name of Pochita Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Pochita Rust Server?

The game generates the procedural map on Pochita Rust Server.

Activity

Where does Pochita Rust Server sit in the rankings?

In the top 66% of all ranked servers, Pochita Rust Server is #15,020 on player hours over the last seven days.

How full is Pochita Rust Server?

At present, Pochita Rust Server is offline; the last sighting was 11 days 7 hours ago.

Wipe Frequency

How often does Pochita Rust Server wipe?

No rhythm can be told for Pochita Rust Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 7 hours.

Server Overview

What is the server location for Pochita Rust Server?

No region is published by Pochita Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 125.14.65.178:28015.

What Rust version is Pochita Rust Server running?

The version in use at Pochita Rust Server: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Pochita Rust Server?

No response from Pochita Rust Server. It was last seen 11 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Pochita Rust Server?

These tags are published by Pochita Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Pochita Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Pochita Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Pochita Rust Server?

Type client.connect 125.14.65.178:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.