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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 128.140.55.214:28015 Online checked 12m ago

eve private

Players · last
0/ 4
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,683
top 53%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
2000
Procedural Map · seed 2102813988
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600−17−3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average421/475−46−9.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average192/200−10−4.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average364/375−64−14.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−32−40.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average325/400+8+2.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on eve private?

The name of eve private carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on eve private?

A procedural map of size 2,000 with seed 2102813988 runs on eve private, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does eve private sit in the rankings?

For the last seven days, eve private holds rank #11,683 on player hours, in the top 53% of all ranked servers.

What is the population on eve private?

On eve private, 0 players are in now, out of 4 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.

Wipe Frequency

On what cycle does eve private wipe?

No rhythm can be told for eve private yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 2 days 2 hours old.

Server Details

What is the server location for eve private?

No region is published by eve private. Rust Analytics reports the location a server claims, not the machine's actual location. 128.140.55.214:28015 is its address.

How is the performance on eve private?

The last 48 hours average 130 server fps, the low being 81. The entity count reached 16,060, covering buildings, deployables and all else in the world. Memory use peaked at 1,306 MB. Low fps and growing entities are the source of felt lag.

eve private is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what eve private runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of eve private?

Online at this moment: eve private. The reported uptime puts its last restart at about 2 days ago. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Tags and Rankings

How should you interpret the tags on eve private?

These tags are published by eve private and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

eve private appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, eve private matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to eve private?

The console route: start Rust, press F1, enter client.connect 128.140.55.214:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.