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RUST ANALYTICS
LIVE92,699PLY11,774SRV
QUOTE 129.232.216.154:28015 Online checked 8m ago

Curfew | South Africa 10x PVP/PVE

10x biweekly wipes moddedoxide
Players · last
2/ 40
+0−11.1%24h
5% full
Day range 0 4
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 40
5% full
Change · 24h
+0
−11.1% from 2
7-day average
1
peak 4
Rank
#4,067
top 18%
Rank · 7d ago
#4,544
477 places up
Last wipe
11d ago
biweekly schedule
Next wipe
2d 0h
Thu 15 Oct, 17:59 UTC
Group limit
8
8, the default
Gather rate
10x
read from the name
Score
97
player hours, last seven days
Map
3500
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 17:59 UTCin 2d 0h

Its biweekly schedule tag · low confidence

usual gap
12 days
between real wipes
wipe-day peak
3
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 2d 0hThu 15 Oct, 17:59 UTC
  2. 16d 0hThu 29 Oct, 17:59 UTC
  3. 23d 1hThu 5 Nov, 19:00 UTCFW
  4. 30d 0hThu 12 Nov, 17:59 UTC
  5. 44d 0hThu 26 Nov, 17:59 UTC

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW11d ago 3 – running 1
Sat 19 Sep, 18:33 UTC23d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Intoxicated ZA 10x - 13 Oct - Just wipedAF · groups of 8+ · 10x · 12 on average29/50+3+13.4%
2Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 2 on average0/125−5−100.0%
3Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average3/100−1−23.4%
4[EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 74 on average140/175−40−22.3%
5[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average39/150+3+7.3%
6PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 13 on average7/100−1−8.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Curfew | South Africa 10x PVP/PVE?

A gather rate of 10x appears in the name of Curfew | South Africa 10x PVP/PVE. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE uses a procedural map of size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does Curfew | South Africa 10x PVP/PVE hold in the server rankings?

For the last seven days, Curfew | South Africa 10x PVP/PVE holds rank #4,067 on player hours, in the top 18% of all ranked servers.

What is the population on Curfew | South Africa 10x PVP/PVE?

On Curfew | South Africa 10x PVP/PVE, 2 players are in now, out of 40 slots. The seven-day average is 1 players, with a peak of 4. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 3 players.

Wipe Frequency

What can you expect on wipe day for Curfew | South Africa 10x PVP/PVE?

The average peak across its recent wipes is 3 players. 13 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does Curfew | South Africa 10x PVP/PVE wipe?

The prediction follows the tag because too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:59 UTC. Its world now is 11 days 23 hours old. The tags show wipes every two weeks.

Server Overview

What is the location of Curfew | South Africa 10x PVP/PVE?

Its name points to Africa, but Curfew | South Africa 10x PVP/PVE publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 129.232.216.154:28015.

Is Curfew | South Africa 10x PVP/PVE performing well?

Server fps over the last 48 hours: 87 on average, 20 at the lowest. At its peak it held 75,777 entities: buildings, deployables and the rest of the world. Up to 2,780 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Curfew | South Africa 10x PVP/PVE runs which version of Rust?

Rust network protocol 2634 and build 167584 on Linux is what Curfew | South Africa 10x PVP/PVE runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Curfew | South Africa 10x PVP/PVE?

The server is live: Curfew | South Africa 10x PVP/PVE is online. 13 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 96% uptime, 161 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Curfew | South Africa 10x PVP/PVE?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Curfew | South Africa 10x PVP/PVE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Curfew | South Africa 10x PVP/PVE?

These Rust Analytics lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Connection

How can I connect to Curfew | South Africa 10x PVP/PVE?

Type client.connect 129.232.216.154:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.