Curfew | South Africa 10x PVP/PVE
Key statistics
the figures behind the quote- Players now
- 2/ 40 5% full
- Change · 24h
- ▪+0 −11.1% from 2
- 7-day average
- 1 peak 4
- Rank
- #4,067 top 18%
- Rank · 7d ago
- #4,544 ▲477 places up
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 0h Thu 15 Oct, 17:59 UTC
- Group limit
- 8 8, the default
- Gather rate
- 10x read from the name
- Score
- 97 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 12 days between real wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 2d 0hThu 15 Oct, 17:59 UTC
- 16d 0hThu 29 Oct, 17:59 UTC
- 23d 1hThu 5 Nov, 19:00 UTCFW
- 30d 0hThu 12 Nov, 17:59 UTC
- 44d 0hThu 26 Nov, 17:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW11d ago | 3 | – | running | 1 |
| Sat 19 Sep, 18:33 UTC23d ago | 3 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Intoxicated ZA 10x - 13 Oct - Just wipedAF · groups of 8+ · 10x · 12 on average | 29/50 | ▲+3+13.4% | |
| 2 | Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 2 on average | 0/125 | ▼−5−100.0% | |
| 3 | Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average | 3/100 | ▼−1−23.4% | |
| 4 | [EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 74 on average | 140/175 | ▼−40−22.3% | |
| 5 | [AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average | 39/150 | ▲+3+7.3% | |
| 6 | PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 13 on average | 7/100 | ▼−1−8.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Curfew | South Africa 10x PVP/PVE?
A gather rate of 10x appears in the name of Curfew | South Africa 10x PVP/PVE. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
What is the current map on Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE uses a procedural map of size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What position does Curfew | South Africa 10x PVP/PVE hold in the server rankings?
For the last seven days, Curfew | South Africa 10x PVP/PVE holds rank #4,067 on player hours, in the top 18% of all ranked servers.
What is the population on Curfew | South Africa 10x PVP/PVE?
On Curfew | South Africa 10x PVP/PVE, 2 players are in now, out of 40 slots. The seven-day average is 1 players, with a peak of 4. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 3 players.
Wipe Frequency
What can you expect on wipe day for Curfew | South Africa 10x PVP/PVE?
The average peak across its recent wipes is 3 players. 13 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does Curfew | South Africa 10x PVP/PVE wipe?
The prediction follows the tag because too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:59 UTC. Its world now is 11 days 23 hours old. The tags show wipes every two weeks.
Server Overview
What is the location of Curfew | South Africa 10x PVP/PVE?
Its name points to Africa, but Curfew | South Africa 10x PVP/PVE publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 129.232.216.154:28015.
Is Curfew | South Africa 10x PVP/PVE performing well?
Server fps over the last 48 hours: 87 on average, 20 at the lowest. At its peak it held 75,777 entities: buildings, deployables and the rest of the world. Up to 2,780 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Curfew | South Africa 10x PVP/PVE runs which version of Rust?
Rust network protocol 2634 and build 167584 on Linux is what Curfew | South Africa 10x PVP/PVE runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Curfew | South Africa 10x PVP/PVE?
The server is live: Curfew | South Africa 10x PVP/PVE is online. 13 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 96% uptime, 161 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Curfew | South Africa 10x PVP/PVE?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Curfew | South Africa 10x PVP/PVE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Curfew | South Africa 10x PVP/PVE?
These Rust Analytics lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Connection
How can I connect to Curfew | South Africa 10x PVP/PVE?
Type client.connect 129.232.216.154:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^b,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp40
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.