runrun
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,168 top 55%
- Rank · 7d ago
- #13,591 ▲1423 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234567
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 471/500 | ▼−19−3.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 284/300 | ▼−24−7.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 160/200 | ▲+3+1.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 238/225 | ▼−59−19.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−21−43.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 240/300 | ▼−4−1.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on runrun?
No gather rate appears in the name of runrun. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on runrun?
A procedural map of size 4,000 with seed 1234567 runs on runrun, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does runrun hold in the server rankings?
In the top 55% of all ranked servers, runrun is #12,168 on player hours over the last seven days.
How full is runrun?
At present, runrun is offline; the last sighting was 29 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.
Wipe Cycle
When does runrun schedule its wipes?
The record holds too few of runrun's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 9 hours old.
Server Details
What is the location of runrun?
No region is published by runrun. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 131.147.159.184:28015.
What is the performance like on runrun?
The last 48 hours average 135 server fps, the low being 135. At its peak it held 85,335 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,455 MB. What players feel as lag is low fps together with a rising entity count.
runrun runs which version of Rust?
The version in use at runrun: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is runrun and is it currently online?
Offline at this moment: runrun. Last seen 29 hours ago. Its own uptime figure dates the last restart to roughly 33 minutes ago. The last 7 full days give 1% uptime, 2 hours on out of 168. First sighting by Rust Analytics: 4 October 2026.
Tags & Filters
How should you interpret the tags on runrun?
Published by runrun for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
runrun appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include runrun: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join runrun?
The console route: start Rust, press F1, enter client.connect 131.147.159.184:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp2
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.